Don't preallocate child lists

Summary: There is no reason to malloc a list of 4 child pointers for every CSS node eagerly. Instead, we malloc the list (preserving the default size of 4) when we try to put stuff in it.

Reviewed By: emilsjolander

Differential Revision: D4078012

fbshipit-source-id: 7cdcab03ec4067550a5fee5e1baea14344f3a8f9
This commit is contained in:
Scott Wolchok
2016-10-25 17:10:24 -07:00
committed by Facebook Github Bot
parent 0cc1b83569
commit 01c2ac3369
3 changed files with 23 additions and 10 deletions

View File

@@ -28,19 +28,32 @@ CSSNodeListRef CSSNodeListNew(const uint32_t initialCapacity) {
}
void CSSNodeListFree(const CSSNodeListRef list) {
free(list->items);
free(list);
if (list) {
free(list->items);
free(list);
}
}
uint32_t CSSNodeListCount(const CSSNodeListRef list) {
return list->count;
if (list) {
return list->count;
}
return 0;
}
void CSSNodeListAdd(const CSSNodeListRef list, const CSSNodeRef node) {
CSSNodeListInsert(list, node, list->count);
void CSSNodeListAdd(CSSNodeListRef *listp, const CSSNodeRef node) {
if (!*listp) {
*listp = CSSNodeListNew(4);
}
CSSNodeListInsert(listp, node, (*listp)->count);
}
void CSSNodeListInsert(const CSSNodeListRef list, const CSSNodeRef node, const uint32_t index) {
void CSSNodeListInsert(CSSNodeListRef *listp, const CSSNodeRef node, const uint32_t index) {
if (!*listp) {
*listp = CSSNodeListNew(4);
}
CSSNodeListRef list = *listp;
if (list->count == list->capacity) {
list->capacity *= 2;
list->items = realloc(list->items, sizeof(void *) * list->capacity);