YGNode::getChildren() should return const ref
Summary:
It's wasteful to do it by value. I'm fairly sure this is
safe, especially because
fbd332dee8 (diff-ade2a4bbd6582e2898cbd9e0fa142ab5R215)
shows that we did access by reference before.
Reviewed By: priteshrnandgaonkar, davidaurelio
Differential Revision: D8822697
fbshipit-source-id: 791bcf0fa37453f67795af727c85c8adce3b0f69
This commit is contained in:
committed by
Facebook Github Bot
parent
e9e2ae28e0
commit
0b1780a081
@@ -122,14 +122,10 @@ struct YGNode {
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return getOwner();
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return getOwner();
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}
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}
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YGVector getChildren() const {
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const YGVector& getChildren() const {
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return children_;
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return children_;
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}
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}
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uint32_t getChildrenCount() const {
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return static_cast<uint32_t>(children_.size());
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}
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YGNodeRef getChild(uint32_t index) const {
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YGNodeRef getChild(uint32_t index) const {
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return children_.at(index);
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return children_.at(index);
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}
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}
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@@ -264,7 +264,7 @@ static YGNodeRef YGNodeDeepClone(YGNodeRef oldNode) {
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YGVector vec = YGVector();
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YGVector vec = YGVector();
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vec.reserve(oldNode->getChildren().size());
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vec.reserve(oldNode->getChildren().size());
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YGNodeRef childNode = nullptr;
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YGNodeRef childNode = nullptr;
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for (auto& item : oldNode->getChildren()) {
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for (auto* item : oldNode->getChildren()) {
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childNode = YGNodeDeepClone(item);
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childNode = YGNodeDeepClone(item);
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childNode->setOwner(node);
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childNode->setOwner(node);
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vec.push_back(childNode);
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vec.push_back(childNode);
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@@ -301,8 +301,8 @@ static void YGConfigFreeRecursive(const YGNodeRef root) {
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delete root->getConfig();
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delete root->getConfig();
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}
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}
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// Delete configs recursively for childrens
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// Delete configs recursively for childrens
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for (uint32_t i = 0; i < root->getChildrenCount(); ++i) {
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for (auto* child : root->getChildren()) {
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YGConfigFreeRecursive(root->getChild(i));
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YGConfigFreeRecursive(child);
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}
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}
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}
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}
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@@ -1868,7 +1868,7 @@ static YGCollectFlexItemsRowValues YGCalculateCollectFlexItemsRowValues(
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// Add items to the current line until it's full or we run out of items.
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// Add items to the current line until it's full or we run out of items.
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uint32_t endOfLineIndex = startOfLineIndex;
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uint32_t endOfLineIndex = startOfLineIndex;
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for (; endOfLineIndex < node->getChildrenCount(); endOfLineIndex++) {
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for (; endOfLineIndex < node->getChildren().size(); endOfLineIndex++) {
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const YGNodeRef child = node->getChild(endOfLineIndex);
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const YGNodeRef child = node->getChild(endOfLineIndex);
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if (child->getStyle().display == YGDisplayNone ||
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if (child->getStyle().display == YGDisplayNone ||
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child->getStyle().positionType == YGPositionTypeAbsolute) {
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child->getStyle().positionType == YGPositionTypeAbsolute) {
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