Add simple fuzz-harness
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50
fuzz/fuzz_layout.cpp
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50
fuzz/fuzz_layout.cpp
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#include <fuzzer/FuzzedDataProvider.h>
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#include <yoga/Yoga.h>
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#include <cstdint>
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YGFlexDirection fuzzed_flex_direction(FuzzedDataProvider& fdp) {
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return fdp.PickValueInArray({
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YGFlexDirectionColumn,
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YGFlexDirectionColumnReverse,
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YGFlexDirectionRow,
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YGFlexDirectionRowReverse,
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});
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}
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void FillFuzzedTree(
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FuzzedDataProvider& fdp,
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const YGConfigRef& config,
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const YGNodeRef& root,
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size_t depth = 0) {
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constexpr size_t kMaxDepth = 20;
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constexpr size_t kMaxChildren = 20;
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if (depth > kMaxDepth) {
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return;
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}
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size_t children = fdp.ConsumeIntegralInRange<size_t>(0, kMaxChildren);
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for (size_t i = 0; i < children; i++) {
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const YGNodeRef child = YGNodeNewWithConfig(config);
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YGNodeStyleSetFlexDirection(root, fuzzed_flex_direction(fdp));
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YGNodeStyleSetWidth(child, fdp.ConsumeFloatingPoint<float>());
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YGNodeStyleSetGap(
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child, YGGutterAll, fdp.ConsumeProbability<float>() * 100);
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YGNodeStyleSetHeight(child, fdp.ConsumeFloatingPoint<float>());
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YGNodeInsertChild(root, child, i);
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FillFuzzedTree(fdp, config, child, depth + 1);
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}
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}
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
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FuzzedDataProvider fdp(data, size);
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const YGConfigRef config = YGConfigNew();
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const YGNodeRef root = YGNodeNewWithConfig(config);
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FillFuzzedTree(fdp, config, root);
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YGNodeCalculateLayout(root, YGUndefined, YGUndefined, YGDirectionLTR);
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YGNodeFreeRecursive(root);
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YGConfigFree(config);
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return 0;
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}
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