Add Xamarin Android support
Summary: Adds a Xamarin Android support for Yoga and respective tests. Closes #276 with this PR all Xamarin platforms will be covered Need to figure a better strategy for the build names for buck with splhack . It's failing 3 tests related with YogaNode and the GC :) classic!  ``` Facebook.Yoga.Android.Tests.dll : 660.87 ms : 678.788 ms Tests run: 130, Passed: 127, Failed: 3, Skipped: 0, Inconclusive: 0 ``` Closes https://github.com/facebook/yoga/pull/340 Reviewed By: emilsjolander Differential Revision: D4475370 Pulled By: splhack fbshipit-source-id: f050f10415e68e9808f629b843682b0f87cca065
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2021459E-8FB1-44A4-89F1-E291769CD2C6}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<RootNamespace>Facebook.Yoga.Android.Tests</RootNamespace>
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<AssemblyName>Facebook.Yoga.Android.Tests</AssemblyName>
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<TargetFrameworkVersion>v7.0</TargetFrameworkVersion>
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<AndroidApplication>True</AndroidApplication>
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<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
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<AndroidResgenClass>Resource</AndroidResgenClass>
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<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
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<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
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<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidLinkMode>None</AndroidLinkMode>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidManagedSymbols>true</AndroidManagedSymbols>
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<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Mono.Android" />
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<Reference Include="Xamarin.Android.NUnitLite" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MainActivity.cs" />
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<Compile Include="Resources\Resource.designer.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Properties\AndroidManifest.xml" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Facebook.Yoga.Android\Facebook.Yoga.Android.csproj">
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<Project>{EDF7CF8B-5640-4E1D-A2C7-E4BC8BE44363}</Project>
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<Name>Facebook.Yoga.Android</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="..\..\tests\Facebook.Yoga\Facebook.Yoga.Shared.Tests.projitems" Label="Shared" Condition="Exists('..\..\tests\Facebook.Yoga\Facebook.Yoga.Shared.Tests.projitems')" />
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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</Project>
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