Take care of pixel rounding for UIView.
Summary: You can lose a lot of performance on UIView's if they are not pixel-aligned. This protects it from happening in views which use css-layout. Reviewed By: emilsjolander Differential Revision: D4140306 fbshipit-source-id: 53493c08c084a7e3dcd4e05f6a665a99340ea5a6
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@@ -277,22 +277,43 @@ static void _attachNodesRecursive(UIView *view) {
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}
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}
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static CGFloat _roundPixelValue(CGFloat value)
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{
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static CGFloat scale;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^(){
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scale = [UIScreen mainScreen].scale;
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});
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return round(value * scale) / scale;
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}
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static void _updateFrameRecursive(UIView *view) {
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NSAssert([NSThread isMainThread], @"Framesetting should only be done on the main thread.");
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CSSNodeRef node = [view cssNode];
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const BOOL usesFlexbox = [view css_usesFlexbox];
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const BOOL isLeaf = !usesFlexbox || view.subviews.count == 0;
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const CGPoint topLeft = {
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CSSNodeLayoutGetLeft(node),
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CSSNodeLayoutGetTop(node),
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};
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const CGPoint bottomRight = {
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topLeft.x + CSSNodeLayoutGetWidth(node),
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topLeft.y + CSSNodeLayoutGetHeight(node),
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};
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view.frame = (CGRect) {
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.origin = {
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.x = CSSNodeLayoutGetLeft(node),
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.y = CSSNodeLayoutGetTop(node),
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.x = _roundPixelValue(topLeft.x),
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.y = _roundPixelValue(topLeft.y),
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},
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.size = {
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.width = CSSNodeLayoutGetWidth(node),
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.height = CSSNodeLayoutGetHeight(node),
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.width = _roundPixelValue(bottomRight.x) - _roundPixelValue(topLeft.x),
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.height = _roundPixelValue(bottomRight.y) - _roundPixelValue(topLeft.y),
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},
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};
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const BOOL isLeaf = ![view css_usesFlexbox] || view.subviews.count == 0;
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if (!isLeaf) {
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for (NSUInteger i = 0; i < view.subviews.count; i++) {
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_updateFrameRecursive(view.subviews[i]);
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