Add YogaKit Shared and iOS version
Summary: Using shared code for reuse in other platforms based on iOS native implementation. Adds YogaKit sample. Adds YogaKit tests (same as objc). ``` YogaKitTest : 80 ms Facebook.YogaKit.iOS.Tests.exe : 81 ms Tests run: 11 Passed: 8 Inconclusive: 0 Failed: 3 Ignored: 1 ``` Since we don't have extension properties we need to go with a extension method to get access to the YogaLayout . I m also not sure this is leak free yet, would love some help with testing and feedback about view/node lifecycle Closes https://github.com/facebook/yoga/pull/336 Reviewed By: splhack Differential Revision: D4415027 Pulled By: emilsjolander fbshipit-source-id: c88328212426c3200e6f0c48cda594cd2c432065
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csharp/iOS/Facebook.YogaKit.iOS.Tests/UnitTestAppDelegate.cs
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csharp/iOS/Facebook.YogaKit.iOS.Tests/UnitTestAppDelegate.cs
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Foundation;
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using UIKit;
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using MonoTouch.NUnit.UI;
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namespace Facebook.YogaKit.iOS.Tests
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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// application events from iOS.
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[Register("UnitTestAppDelegate")]
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public partial class UnitTestAppDelegate : UIApplicationDelegate
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{
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// class-level declarations
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UIWindow window;
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TouchRunner runner;
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//
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// This method is invoked when the application has loaded and is ready to run. In this
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// method you should instantiate the window, load the UI into it and then make the window
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// visible.
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//
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// You have 17 seconds to return from this method, or iOS will terminate your application.
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//
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public override bool FinishedLaunching(UIApplication app, NSDictionary options)
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{
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// create a new window instance based on the screen size
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window = new UIWindow(UIScreen.MainScreen.Bounds);
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runner = new TouchRunner(window);
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// register every tests included in the main application/assembly
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runner.Add(System.Reflection.Assembly.GetExecutingAssembly());
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window.RootViewController = new UINavigationController(runner.GetViewController());
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// make the window visible
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window.MakeKeyAndVisible();
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return true;
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}
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}
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}
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