Use double for YGRoundValueToPixelGrid calculations
Summary: Use double for YGRoundValueToPixelGrid calculations as we were losing some precision in float operations #Changelog: [Internal][Yoga] Use double for YGRoundValueToPixelGrid calculations Reviewed By: astreet Differential Revision: D18225999 fbshipit-source-id: 69c05f56a0e0f3433bf0bd958aa07d26dd83fe02
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@@ -3650,7 +3650,7 @@ YOGA_EXPORT float YGRoundValueToPixelGrid(
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const float pointScaleFactor,
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const bool forceCeil,
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const bool forceFloor) {
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float scaledValue = value * pointScaleFactor;
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double scaledValue = ((double) value) * pointScaleFactor;
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// We want to calculate `fractial` such that `floor(scaledValue) = scaledValue
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// - fractial`.
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float fractial = fmodf(scaledValue, 1.0f);
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