Merge branch 'master' into xamarin_mac_support
This commit is contained in:
@@ -14,25 +14,21 @@ namespace Facebook.Yoga
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{
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internal static class Native
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{
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#if (UNITY_IOS && !UNITY_EDITOR) || MONOMAC
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#if (UNITY_IOS && !UNITY_EDITOR) || __IOS__
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private const string DllName = "__Internal";
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#else
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private const string DllName = "yoga";
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#endif
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#if !MONOMAC
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[DllImport(DllName)]
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public static extern void YGInteropSetLogger(
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[MarshalAs(UnmanagedType.FunctionPtr)] YogaLogger.Func func);
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#endif
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[DllImport(DllName)]
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public static extern IntPtr YGNodeNew();
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#if !MONOMAC
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[DllImport(DllName)]
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public static extern void YGNodeInit(IntPtr node);
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#endif
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[DllImport(DllName)]
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public static extern void YGNodeFree(IntPtr node);
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@@ -62,7 +58,7 @@ namespace Facebook.Yoga
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public static extern IntPtr YGNodeGetChild(IntPtr node, uint index);
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[DllImport(DllName)]
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public static extern uint YGNodeChildCount(IntPtr node);
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public static extern uint YGNodeGetChildCount(IntPtr node);
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[DllImport(DllName)]
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public static extern void YGNodeCalculateLayout(IntPtr node,
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@@ -31,12 +31,12 @@ namespace Facebook.Yoga
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Spacing margin = null,
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Spacing padding = null,
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Spacing border = null,
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float? Width = null,
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float? Height = null,
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float? MaxWidth = null,
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float? MaxHeight = null,
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float? MinWidth = null,
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float? MinHeight = null)
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float? width = null,
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float? height = null,
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float? maxWidth = null,
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float? maxHeight = null,
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float? minWidth = null,
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float? minHeight = null)
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{
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YogaNode node = new YogaNode();
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@@ -197,34 +197,34 @@ namespace Facebook.Yoga
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}
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}
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if (Width.HasValue)
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if (width.HasValue)
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{
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node.Width = Width.Value;
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node.Width = width.Value;
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}
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if (Height.HasValue)
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if (height.HasValue)
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{
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node.Height = Height.Value;
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node.Height = height.Value;
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}
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if (MinWidth.HasValue)
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if (minWidth.HasValue)
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{
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node.MinWidth = MinWidth.Value;
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node.MinWidth = minWidth.Value;
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}
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if (MinHeight.HasValue)
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if (minHeight.HasValue)
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{
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node.MinHeight = MinHeight.Value;
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node.MinHeight = minHeight.Value;
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}
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if (MaxWidth.HasValue)
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if (maxWidth.HasValue)
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{
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node.MaxWidth = MaxWidth.Value;
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node.MaxWidth = maxWidth.Value;
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}
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if (MaxHeight.HasValue)
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if (maxHeight.HasValue)
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{
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node.MaxHeight = MaxHeight.Value;
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node.MaxHeight = maxHeight.Value;
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}
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return node;
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