Fix negative value rounding issue for nodes across an axis
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@@ -3015,13 +3015,12 @@ float YGRoundValueToPixelGrid(const float value,
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scaledValue = scaledValue - fractial + 1.0;
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} else if (forceCeil) {
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// Next we check if we need to use forced rounding
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scaledValue = scaledValue - fractial + 1.0f;
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scaledValue = ceilf(scaledValue);
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} else if (forceFloor) {
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scaledValue = scaledValue - fractial;
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scaledValue = floorf(scaledValue);
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} else {
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// Finally we just round the value
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scaledValue = scaledValue - fractial +
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(fractial > 0.5f || YGFloatsEqual(fractial, 0.5f) ? 1.0f : 0.0f);
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scaledValue = roundf(scaledValue);
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}
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return scaledValue / pointScaleFactor;
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}
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