fix build, correctly size UIScrollViews

Summary: Closes https://github.com/facebook/yoga/pull/626

Reviewed By: emilsjolander

Differential Revision: D5824425

Pulled By: splhack

fbshipit-source-id: e1a8dda5e86e2705afa7f6630a6757491a94c6d6
This commit is contained in:
Shaddix
2017-09-19 09:29:21 -07:00
committed by Facebook Github Bot
parent bcc36cc1b2
commit 7217471427
5 changed files with 86 additions and 23 deletions

View File

@@ -23,14 +23,21 @@ namespace Facebook.YogaKit
height = (float)view.Bounds.Height;
}
static float NativePixelScale => (float)UIScreen.MainScreen.Scale;
static float NativePixelScale => (float)UIScreen.MainScreen.Scale;
static void ApplyLayoutToNativeView(UIView view, YogaNode node)
{
var topLeft = new CGPoint(node.LayoutX, node.LayoutY);
var bottomRight = new CGPoint(topLeft.X + node.LayoutWidth, topLeft.Y + node.LayoutHeight);
view.Frame = new CGRect(RoundPointValue((float)topLeft.X), RoundPointValue((float)topLeft.Y), RoundPointValue((float)bottomRight.X) - RoundPointValue((float)topLeft.X), RoundPointValue((float)bottomRight.Y) - RoundPointValue((float)topLeft.Y));
if (view is UIScrollView scrollView)
{
scrollView.ContentSize = new CGSize(RoundPointValue((float)bottomRight.X) - RoundPointValue((float)topLeft.X), RoundPointValue((float)bottomRight.Y) - RoundPointValue((float)topLeft.Y));
}
else
{
view.Frame = new CGRect(RoundPointValue((float)topLeft.X), RoundPointValue((float)topLeft.Y), RoundPointValue((float)bottomRight.X) - RoundPointValue((float)topLeft.X), RoundPointValue((float)bottomRight.Y) - RoundPointValue((float)topLeft.Y));
}
}
bool _disposed;