Introduce CSSNode.Create API

Summary:
Add a convenience construction method for CSSNode.

    CSSNode node = CSSNode.Create(
        positionType: CSSPositionType.Absolute,
        wrap: CSSWrap.Wrap,
        position: new Spacing(top:6, right:4),
        margin: new Spacing(bottom:5, left:3));

Reviewed By: emilsjolander

Differential Revision: D4193380

fbshipit-source-id: 30b917f64e92997355a76e3b11799883b86fb9de
This commit is contained in:
Kazuki Sakamoto
2016-11-17 07:03:30 -08:00
committed by Facebook Github Bot
parent 32ba5ae647
commit 7e4bb732ff
4 changed files with 409 additions and 1 deletions

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@@ -0,0 +1,234 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
using System;
namespace Facebook.CSSLayout
{
public partial class CSSNode
{
public static CSSNode Create(
CSSDirection? styleDirection = null,
CSSFlexDirection? flexDirection = null,
CSSJustify? justifyContent = null,
CSSAlign? alignContent = null,
CSSAlign? alignItems = null,
CSSAlign? alignSelf = null,
CSSPositionType? positionType = null,
CSSWrap? wrap = null,
CSSOverflow? overflow = null,
float? flex = null,
float? flexGrow = null,
float? flexShrink = null,
float? flexBasis = null,
Spacing position = null,
Spacing margin = null,
Spacing padding = null,
Spacing border = null,
float? styleWidth = null,
float? styleHeight = null,
float? styleMaxWidth = null,
float? styleMaxHeight = null,
float? styleMinWidth = null,
float? styleMinHeight = null)
{
CSSNode node = new CSSNode();
if (styleDirection.HasValue)
{
node.StyleDirection = styleDirection.Value;
}
if (flexDirection.HasValue)
{
node.FlexDirection = flexDirection.Value;
}
if (justifyContent.HasValue)
{
node.JustifyContent = justifyContent.Value;
}
if (alignContent.HasValue)
{
node.AlignContent = alignContent.Value;
}
if (alignItems.HasValue)
{
node.AlignItems = alignItems.Value;
}
if (alignSelf.HasValue)
{
node.AlignSelf = alignSelf.Value;
}
if (positionType.HasValue)
{
node.PositionType = positionType.Value;
}
if (wrap.HasValue)
{
node.Wrap = wrap.Value;
}
if (overflow.HasValue)
{
node.Overflow = overflow.Value;
}
if (flex.HasValue)
{
node.Flex = flex.Value;
}
if (flexGrow.HasValue)
{
node.FlexGrow = flexGrow.Value;
}
if (flexShrink.HasValue)
{
node.FlexShrink = flexShrink.Value;
}
if (flexBasis.HasValue)
{
node.FlexBasis = flexBasis.Value;
}
if (position != null)
{
if (position.Top.HasValue)
{
node.SetPosition(CSSEdge.Top, position.Top.Value);
}
if (position.Bottom.HasValue)
{
node.SetPosition(CSSEdge.Bottom, position.Bottom.Value);
}
if (position.Left.HasValue)
{
node.SetPosition(CSSEdge.Left, position.Left.Value);
}
if (position.Right.HasValue)
{
node.SetPosition(CSSEdge.Right, position.Right.Value);
}
}
if (margin != null)
{
if (margin.Top.HasValue)
{
node.SetMargin(CSSEdge.Top, margin.Top.Value);
}
if (margin.Bottom.HasValue)
{
node.SetMargin(CSSEdge.Bottom, margin.Bottom.Value);
}
if (margin.Left.HasValue)
{
node.SetMargin(CSSEdge.Left, margin.Left.Value);
}
if (margin.Right.HasValue)
{
node.SetMargin(CSSEdge.Right, margin.Right.Value);
}
}
if (padding != null)
{
if (padding.Top.HasValue)
{
node.SetPadding(CSSEdge.Top, padding.Top.Value);
}
if (padding.Bottom.HasValue)
{
node.SetPadding(CSSEdge.Bottom, padding.Bottom.Value);
}
if (padding.Left.HasValue)
{
node.SetPadding(CSSEdge.Left, padding.Left.Value);
}
if (padding.Right.HasValue)
{
node.SetPadding(CSSEdge.Right, padding.Right.Value);
}
}
if (border != null)
{
if (border.Top.HasValue)
{
node.SetBorder(CSSEdge.Top, border.Top.Value);
}
if (border.Bottom.HasValue)
{
node.SetBorder(CSSEdge.Bottom, border.Bottom.Value);
}
if (border.Left.HasValue)
{
node.SetBorder(CSSEdge.Left, border.Left.Value);
}
if (border.Right.HasValue)
{
node.SetBorder(CSSEdge.Right, border.Right.Value);
}
}
if (styleWidth.HasValue)
{
node.StyleWidth = styleWidth.Value;
}
if (styleHeight.HasValue)
{
node.StyleHeight = styleHeight.Value;
}
if (styleMinWidth.HasValue)
{
node.StyleMinWidth = styleMinWidth.Value;
}
if (styleMinHeight.HasValue)
{
node.StyleMinHeight = styleMinHeight.Value;
}
if (styleMaxWidth.HasValue)
{
node.StyleMaxWidth = styleMaxWidth.Value;
}
if (styleMaxHeight.HasValue)
{
node.StyleMaxHeight = styleMaxHeight.Value;
}
return node;
}
}
}

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@@ -15,7 +15,7 @@ using System.Text;
namespace Facebook.CSSLayout
{
public class CSSNode : IEnumerable<CSSNode>
public partial class CSSNode : IEnumerable<CSSNode>
{
private IntPtr _cssNode;
private WeakReference _parent;

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@@ -0,0 +1,31 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
namespace Facebook.CSSLayout
{
public class Spacing
{
public float? Top;
public float? Bottom;
public float? Left;
public float? Right;
public Spacing(
float? top = null,
float? bottom = null,
float? left = null,
float? right = null)
{
Top = top;
Bottom = bottom;
Left = left;
Right = right;
}
}
}