Rename YGUnitPixel to YGPoint...

Summary:
...to reflect the modern world we live in with dynamic DPI platforms :)
Closes https://github.com/facebook/yoga/pull/375

Reviewed By: dshahidehpour

Differential Revision: D4528518

Pulled By: emilsjolander

fbshipit-source-id: e422bd4ae148e02c598a7b484a6adfa8c0e1e0c9
This commit is contained in:
David Hart
2017-02-14 14:26:13 -08:00
committed by Facebook Github Bot
parent 1146013e9e
commit 9d2839f8ca
18 changed files with 96 additions and 96 deletions

View File

@@ -30,7 +30,7 @@ namespace Facebook.YogaKit
{
var topLeft = new CGPoint(node.LayoutX, node.LayoutY);
var bottomRight = new CGPoint(topLeft.X + node.LayoutWidth, topLeft.Y + node.LayoutHeight);
view.Frame = new CGRect(RoundPixelValue((float)topLeft.X), RoundPixelValue((float)topLeft.Y), RoundPixelValue((float)bottomRight.X) - RoundPixelValue((float)topLeft.X), RoundPixelValue((float)bottomRight.Y) - RoundPixelValue((float)topLeft.Y));
view.Frame = new CGRect(RoundPointValue((float)topLeft.X), RoundPointValue((float)topLeft.Y), RoundPointValue((float)bottomRight.X) - RoundPointValue((float)topLeft.X), RoundPointValue((float)bottomRight.Y) - RoundPointValue((float)topLeft.Y));
}
bool _disposed;