Rename YGUnitPixel to YGPoint...
Summary: ...to reflect the modern world we live in with dynamic DPI platforms :) Closes https://github.com/facebook/yoga/pull/375 Reviewed By: dshahidehpour Differential Revision: D4528518 Pulled By: emilsjolander fbshipit-source-id: e422bd4ae148e02c598a7b484a6adfa8c0e1e0c9
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@@ -30,7 +30,7 @@ namespace Facebook.YogaKit
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{
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var topLeft = new CGPoint(node.LayoutX, node.LayoutY);
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var bottomRight = new CGPoint(topLeft.X + node.LayoutWidth, topLeft.Y + node.LayoutHeight);
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view.Frame = new CGRect(RoundPixelValue((float)topLeft.X), RoundPixelValue((float)topLeft.Y), RoundPixelValue((float)bottomRight.X) - RoundPixelValue((float)topLeft.X), RoundPixelValue((float)bottomRight.Y) - RoundPixelValue((float)topLeft.Y));
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view.Frame = new CGRect(RoundPointValue((float)topLeft.X), RoundPointValue((float)topLeft.Y), RoundPointValue((float)bottomRight.X) - RoundPointValue((float)topLeft.X), RoundPointValue((float)bottomRight.Y) - RoundPointValue((float)topLeft.Y));
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}
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bool _disposed;
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