Add feature to use percentage as value unit
Summary: Adds the feature to use percentage as a value unit. You can use the function ```YGPx(float)``` and ```YGPercent(float)``` for convenience. I did some benchmarks: ``` Without Percentage Feature - Release x86: Stack with flex: median: 0.000000 ms, stddev: 0.146683 ms Align stretch in undefined axis: median: 0.000000 ms, stddev: 0.136525 ms Nested flex: median: 0.000000 ms, stddev: 0.490101 ms Huge nested layout: median: 23.000000 ms, stddev: 0.928291 ms Stack with flex: median: 0.000000 ms, stddev: 0.170587 ms Align stretch in undefined axis: median: 0.000000 ms, stddev: 0.143384 ms Nested flex: median: 0.000000 ms, stddev: 0.477791 ms Huge nested layout: median: 22.000000 ms, stddev: 2.129779 ms With Percentage Feature - Release x86: Stack with flex: median: 0.000000 ms, stddev: 0.132951 ms Align stretch in undefined axis: median: 0.000000 ms, stddev: 0.136525 ms Nested flex: median: 0.000000 ms, stddev: 0.489570 ms Huge nested layout: median: 21.000000 ms, stddev: 1.390476 ms Closes https://github.com/facebook/yoga/pull/258 Reviewed By: dshahidehpour Differential Revision: D4361945 Pulled By: emilsjolander fbshipit-source-id: a8f5bc63ad352eb9410d792729e56664468cd76a
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@@ -21,15 +21,15 @@ namespace Facebook.Yoga
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public void Test_absolute_layout_width_height_start_top()
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{
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YogaNode root = new YogaNode();
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root.Width = 100f;
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root.Height = 100f;
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root.Width = 100;
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root.Height = 100;
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YogaNode root_child0 = new YogaNode();
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root_child0.PositionType = YogaPositionType.Absolute;
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root_child0.SetPosition(YogaEdge.Start, 10f);
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root_child0.SetPosition(YogaEdge.Top, 10f);
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root_child0.Width = 10f;
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root_child0.Height = 10f;
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root_child0.SetPosition(YogaEdge.Start, 10);
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root_child0.SetPosition(YogaEdge.Top, 10);
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root_child0.Width = 10;
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root_child0.Height = 10;
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root.Insert(0, root_child0);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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@@ -62,15 +62,15 @@ namespace Facebook.Yoga
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public void Test_absolute_layout_width_height_end_bottom()
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{
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YogaNode root = new YogaNode();
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root.Width = 100f;
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root.Height = 100f;
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root.Width = 100;
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root.Height = 100;
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YogaNode root_child0 = new YogaNode();
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root_child0.PositionType = YogaPositionType.Absolute;
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root_child0.SetPosition(YogaEdge.End, 10f);
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root_child0.SetPosition(YogaEdge.Bottom, 10f);
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root_child0.Width = 10f;
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root_child0.Height = 10f;
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root_child0.SetPosition(YogaEdge.End, 10);
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root_child0.SetPosition(YogaEdge.Bottom, 10);
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root_child0.Width = 10;
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root_child0.Height = 10;
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root.Insert(0, root_child0);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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@@ -103,15 +103,15 @@ namespace Facebook.Yoga
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public void Test_absolute_layout_start_top_end_bottom()
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{
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YogaNode root = new YogaNode();
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root.Width = 100f;
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root.Height = 100f;
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root.Width = 100;
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root.Height = 100;
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YogaNode root_child0 = new YogaNode();
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root_child0.PositionType = YogaPositionType.Absolute;
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root_child0.SetPosition(YogaEdge.Start, 10f);
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root_child0.SetPosition(YogaEdge.Top, 10f);
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root_child0.SetPosition(YogaEdge.End, 10f);
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root_child0.SetPosition(YogaEdge.Bottom, 10f);
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root_child0.SetPosition(YogaEdge.Start, 10);
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root_child0.SetPosition(YogaEdge.Top, 10);
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root_child0.SetPosition(YogaEdge.End, 10);
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root_child0.SetPosition(YogaEdge.Bottom, 10);
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root.Insert(0, root_child0);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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@@ -144,17 +144,17 @@ namespace Facebook.Yoga
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public void Test_absolute_layout_width_height_start_top_end_bottom()
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{
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YogaNode root = new YogaNode();
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root.Width = 100f;
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root.Height = 100f;
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root.Width = 100;
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root.Height = 100;
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YogaNode root_child0 = new YogaNode();
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root_child0.PositionType = YogaPositionType.Absolute;
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root_child0.SetPosition(YogaEdge.Start, 10f);
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root_child0.SetPosition(YogaEdge.Top, 10f);
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root_child0.SetPosition(YogaEdge.End, 10f);
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root_child0.SetPosition(YogaEdge.Bottom, 10f);
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root_child0.Width = 10f;
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root_child0.Height = 10f;
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root_child0.SetPosition(YogaEdge.Start, 10);
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root_child0.SetPosition(YogaEdge.Top, 10);
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root_child0.SetPosition(YogaEdge.End, 10);
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root_child0.SetPosition(YogaEdge.Bottom, 10);
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root_child0.Width = 10;
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root_child0.Height = 10;
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root.Insert(0, root_child0);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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@@ -189,18 +189,18 @@ namespace Facebook.Yoga
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YogaNode root = new YogaNode();
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root.FlexDirection = YogaFlexDirection.Row;
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root.Overflow = YogaOverflow.Hidden;
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root.Width = 50f;
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root.Height = 50f;
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root.Width = 50;
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root.Height = 50;
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YogaNode root_child0 = new YogaNode();
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root_child0.PositionType = YogaPositionType.Absolute;
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root_child0.SetPosition(YogaEdge.Start, 0f);
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root_child0.SetPosition(YogaEdge.Top, 0f);
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root_child0.SetPosition(YogaEdge.Start, 0);
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root_child0.SetPosition(YogaEdge.Top, 0);
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root.Insert(0, root_child0);
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YogaNode root_child0_child0 = new YogaNode();
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root_child0_child0.Width = 100f;
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root_child0_child0.Height = 100f;
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root_child0_child0.Width = 100;
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root_child0_child0.Height = 100;
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root_child0.Insert(0, root_child0_child0);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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@@ -243,35 +243,35 @@ namespace Facebook.Yoga
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public void Test_absolute_layout_within_border()
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{
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YogaNode root = new YogaNode();
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root.SetMargin(YogaEdge.Left, 10f);
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root.SetMargin(YogaEdge.Top, 10f);
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root.SetMargin(YogaEdge.Right, 10f);
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root.SetMargin(YogaEdge.Bottom, 10f);
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root.SetPadding(YogaEdge.Left, 10f);
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root.SetPadding(YogaEdge.Top, 10f);
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root.SetPadding(YogaEdge.Right, 10f);
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root.SetPadding(YogaEdge.Bottom, 10f);
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root.SetBorder(YogaEdge.Left, 10f);
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root.SetBorder(YogaEdge.Top, 10f);
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root.SetBorder(YogaEdge.Right, 10f);
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root.SetBorder(YogaEdge.Bottom, 10f);
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root.Width = 100f;
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root.Height = 100f;
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root.SetMargin(YogaEdge.Left, 10);
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root.SetMargin(YogaEdge.Top, 10);
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root.SetMargin(YogaEdge.Right, 10);
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root.SetMargin(YogaEdge.Bottom, 10);
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root.SetPadding(YogaEdge.Left, 10);
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root.SetPadding(YogaEdge.Top, 10);
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root.SetPadding(YogaEdge.Right, 10);
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root.SetPadding(YogaEdge.Bottom, 10);
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root.SetBorder(YogaEdge.Left, 10);
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root.SetBorder(YogaEdge.Top, 10);
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root.SetBorder(YogaEdge.Right, 10);
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root.SetBorder(YogaEdge.Bottom, 10);
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root.Width = 100;
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root.Height = 100;
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YogaNode root_child0 = new YogaNode();
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root_child0.PositionType = YogaPositionType.Absolute;
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root_child0.SetPosition(YogaEdge.Left, 0f);
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root_child0.SetPosition(YogaEdge.Top, 0f);
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root_child0.Width = 50f;
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root_child0.Height = 50f;
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root_child0.SetPosition(YogaEdge.Left, 0);
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root_child0.SetPosition(YogaEdge.Top, 0);
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root_child0.Width = 50;
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root_child0.Height = 50;
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root.Insert(0, root_child0);
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YogaNode root_child1 = new YogaNode();
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root_child1.PositionType = YogaPositionType.Absolute;
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root_child1.SetPosition(YogaEdge.Right, 0f);
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root_child1.SetPosition(YogaEdge.Bottom, 0f);
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root_child1.Width = 50f;
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root_child1.Height = 50f;
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root_child1.SetPosition(YogaEdge.Right, 0);
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root_child1.SetPosition(YogaEdge.Bottom, 0);
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root_child1.Width = 50;
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root_child1.Height = 50;
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root.Insert(1, root_child1);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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