Add feature to use percentage as value unit
Summary: Adds the feature to use percentage as a value unit. You can use the function ```YGPx(float)``` and ```YGPercent(float)``` for convenience. I did some benchmarks: ``` Without Percentage Feature - Release x86: Stack with flex: median: 0.000000 ms, stddev: 0.146683 ms Align stretch in undefined axis: median: 0.000000 ms, stddev: 0.136525 ms Nested flex: median: 0.000000 ms, stddev: 0.490101 ms Huge nested layout: median: 23.000000 ms, stddev: 0.928291 ms Stack with flex: median: 0.000000 ms, stddev: 0.170587 ms Align stretch in undefined axis: median: 0.000000 ms, stddev: 0.143384 ms Nested flex: median: 0.000000 ms, stddev: 0.477791 ms Huge nested layout: median: 22.000000 ms, stddev: 2.129779 ms With Percentage Feature - Release x86: Stack with flex: median: 0.000000 ms, stddev: 0.132951 ms Align stretch in undefined axis: median: 0.000000 ms, stddev: 0.136525 ms Nested flex: median: 0.000000 ms, stddev: 0.489570 ms Huge nested layout: median: 21.000000 ms, stddev: 1.390476 ms Closes https://github.com/facebook/yoga/pull/258 Reviewed By: dshahidehpour Differential Revision: D4361945 Pulled By: emilsjolander fbshipit-source-id: a8f5bc63ad352eb9410d792729e56664468cd76a
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@@ -22,26 +22,26 @@ namespace Facebook.Yoga
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{
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YogaNode root = new YogaNode();
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root.Wrap = YogaWrap.Wrap;
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root.Height = 100f;
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root.Height = 100;
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YogaNode root_child0 = new YogaNode();
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root_child0.Width = 30f;
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root_child0.Height = 30f;
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root_child0.Width = 30;
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root_child0.Height = 30;
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root.Insert(0, root_child0);
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YogaNode root_child1 = new YogaNode();
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root_child1.Width = 30f;
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root_child1.Height = 30f;
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root_child1.Width = 30;
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root_child1.Height = 30;
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root.Insert(1, root_child1);
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YogaNode root_child2 = new YogaNode();
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root_child2.Width = 30f;
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root_child2.Height = 30f;
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root_child2.Width = 30;
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root_child2.Height = 30;
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root.Insert(2, root_child2);
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YogaNode root_child3 = new YogaNode();
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root_child3.Width = 30f;
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root_child3.Height = 30f;
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root_child3.Width = 30;
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root_child3.Height = 30;
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root.Insert(3, root_child3);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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@@ -106,26 +106,26 @@ namespace Facebook.Yoga
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YogaNode root = new YogaNode();
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root.FlexDirection = YogaFlexDirection.Row;
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root.Wrap = YogaWrap.Wrap;
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root.Width = 100f;
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root.Width = 100;
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YogaNode root_child0 = new YogaNode();
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root_child0.Width = 30f;
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root_child0.Height = 30f;
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root_child0.Width = 30;
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root_child0.Height = 30;
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root.Insert(0, root_child0);
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YogaNode root_child1 = new YogaNode();
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root_child1.Width = 30f;
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root_child1.Height = 30f;
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root_child1.Width = 30;
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root_child1.Height = 30;
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root.Insert(1, root_child1);
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YogaNode root_child2 = new YogaNode();
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root_child2.Width = 30f;
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root_child2.Height = 30f;
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root_child2.Width = 30;
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root_child2.Height = 30;
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root.Insert(2, root_child2);
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YogaNode root_child3 = new YogaNode();
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root_child3.Width = 30f;
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root_child3.Height = 30f;
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root_child3.Width = 30;
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root_child3.Height = 30;
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root.Insert(3, root_child3);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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@@ -191,26 +191,26 @@ namespace Facebook.Yoga
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root.FlexDirection = YogaFlexDirection.Row;
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root.AlignItems = YogaAlign.FlexEnd;
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root.Wrap = YogaWrap.Wrap;
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root.Width = 100f;
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root.Width = 100;
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YogaNode root_child0 = new YogaNode();
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root_child0.Width = 30f;
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root_child0.Height = 10f;
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root_child0.Width = 30;
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root_child0.Height = 10;
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root.Insert(0, root_child0);
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YogaNode root_child1 = new YogaNode();
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root_child1.Width = 30f;
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root_child1.Height = 20f;
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root_child1.Width = 30;
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root_child1.Height = 20;
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root.Insert(1, root_child1);
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YogaNode root_child2 = new YogaNode();
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root_child2.Width = 30f;
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root_child2.Height = 30f;
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root_child2.Width = 30;
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root_child2.Height = 30;
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root.Insert(2, root_child2);
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YogaNode root_child3 = new YogaNode();
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root_child3.Width = 30f;
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root_child3.Height = 30f;
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root_child3.Width = 30;
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root_child3.Height = 30;
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root.Insert(3, root_child3);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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@@ -276,26 +276,26 @@ namespace Facebook.Yoga
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root.FlexDirection = YogaFlexDirection.Row;
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root.AlignItems = YogaAlign.Center;
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root.Wrap = YogaWrap.Wrap;
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root.Width = 100f;
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root.Width = 100;
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YogaNode root_child0 = new YogaNode();
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root_child0.Width = 30f;
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root_child0.Height = 10f;
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root_child0.Width = 30;
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root_child0.Height = 10;
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root.Insert(0, root_child0);
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YogaNode root_child1 = new YogaNode();
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root_child1.Width = 30f;
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root_child1.Height = 20f;
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root_child1.Width = 30;
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root_child1.Height = 20;
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root.Insert(1, root_child1);
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YogaNode root_child2 = new YogaNode();
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root_child2.Width = 30f;
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root_child2.Height = 30f;
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root_child2.Width = 30;
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root_child2.Height = 30;
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root.Insert(2, root_child2);
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YogaNode root_child3 = new YogaNode();
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root_child3.Width = 30f;
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root_child3.Height = 30f;
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root_child3.Width = 30;
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root_child3.Height = 30;
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root.Insert(3, root_child3);
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root.StyleDirection = YogaDirection.LTR;
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root.CalculateLayout();
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