In-place JS environment
Summary: This change restructures the package to try to remove the JS build step from the inner loop. Instead, we have a single `src` directory that we babel transform when using, then apply the same transform inline during prepublish. At the end, we will be publishing a source directory with Babel transformed TS, JS, and TS declarations. We do a little spring cleaning when doing this. Fixing up some of the folder/file conventions, and removing the non-export-map fallbacks. We cannot remove the need for a native build. Reviewed By: yungsters Differential Revision: D45682153 fbshipit-source-id: ea2dd75c2dd6e3529b1ef6cf6ac6a64a270049a4
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javascript/src/Node.h
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228
javascript/src/Node.h
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <memory>
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#include <emscripten/bind.h>
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#include <yoga/Yoga.h>
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#include "./Layout.h"
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#include "./Size.h"
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#include "./Value.h"
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#include "./Config.h"
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class MeasureCallback {
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public:
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virtual ~MeasureCallback() {}
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virtual Size measure(
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float width,
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int widthMode,
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float height,
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int heightMode) = 0;
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};
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class MeasureCallbackWrapper : public emscripten::wrapper<MeasureCallback> {
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public:
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EMSCRIPTEN_WRAPPER(MeasureCallbackWrapper);
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Size measure(float width, int widthMode, float height, int heightMode) {
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return call<Size>("measure", width, widthMode, height, heightMode);
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}
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};
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class DirtiedCallback {
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public:
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virtual ~DirtiedCallback() {}
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virtual void dirtied() = 0;
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};
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class DirtiedCallbackWrapper : public emscripten::wrapper<DirtiedCallback> {
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public:
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EMSCRIPTEN_WRAPPER(DirtiedCallbackWrapper);
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void dirtied() { return call<void>("dirtied"); }
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};
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class Node {
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public:
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static Node* createDefault(void);
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static Node* createWithConfig(Config* config);
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static void destroy(Node* node);
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public:
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static Node* fromYGNode(YGNodeRef nodeRef);
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private:
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Node(Config* config);
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public:
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~Node(void);
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public: // Prevent accidental copy
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Node(Node const&) = delete;
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Node const& operator=(Node const&) = delete;
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public:
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void reset(void);
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public: // Style setters
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void copyStyle(Node const& other);
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void setPositionType(int positionType);
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void setPosition(int edge, double position);
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void setPositionPercent(int edge, double position);
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void setAlignContent(int alignContent);
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void setAlignItems(int alignItems);
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void setAlignSelf(int alignSelf);
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void setFlexDirection(int flexDirection);
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void setFlexWrap(int flexWrap);
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void setJustifyContent(int justifyContent);
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void setMargin(int edge, double margin);
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void setMarginPercent(int edge, double margin);
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void setMarginAuto(int edge);
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void setOverflow(int overflow);
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void setDisplay(int display);
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void setFlex(double flex);
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void setFlexBasis(double flexBasis);
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void setFlexBasisPercent(double flexBasis);
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void setFlexBasisAuto();
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void setFlexGrow(double flexGrow);
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void setFlexShrink(double flexShrink);
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void setWidth(double width);
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void setWidthPercent(double width);
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void setWidthAuto();
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void setHeight(double height);
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void setHeightPercent(double height);
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void setHeightAuto();
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void setMinWidth(double minWidth);
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void setMinWidthPercent(double minWidth);
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void setMinHeight(double minHeight);
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void setMinHeightPercent(double minHeight);
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void setMaxWidth(double maxWidth);
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void setMaxWidthPercent(double maxWidth);
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void setMaxHeight(double maxHeight);
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void setMaxHeightPercent(double maxHeight);
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void setAspectRatio(double aspectRatio);
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void setBorder(int edge, double border);
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void setPadding(int edge, double padding);
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void setPaddingPercent(int edge, double padding);
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void setGap(int gutter, double gapLength);
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public: // Style getters
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int getPositionType(void) const;
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Value getPosition(int edge) const;
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int getAlignContent(void) const;
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int getAlignItems(void) const;
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int getAlignSelf(void) const;
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int getFlexDirection(void) const;
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int getFlexWrap(void) const;
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int getJustifyContent(void) const;
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Value getMargin(int edge) const;
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int getOverflow(void) const;
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int getDisplay(void) const;
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Value getFlexBasis(void) const;
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double getFlexGrow(void) const;
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double getFlexShrink(void) const;
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Value getWidth(void) const;
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Value getHeight(void) const;
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Value getMinWidth(void) const;
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Value getMinHeight(void) const;
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Value getMaxWidth(void) const;
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Value getMaxHeight(void) const;
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double getAspectRatio(void) const;
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double getBorder(int edge) const;
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Value getPadding(int edge) const;
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float getGap(int gutter);
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public: // Tree hierarchy mutators
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void insertChild(Node* child, unsigned index);
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void removeChild(Node* child);
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public: // Tree hierarchy inspectors
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unsigned getChildCount(void) const;
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// The following functions cannot be const because they could discard const
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// qualifiers (ex: constNode->getChild(0)->getParent() wouldn't be const)
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Node* getParent(void);
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Node* getChild(unsigned index);
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public: // Measure func mutators
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void setMeasureFunc(MeasureCallback* measureFunc);
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void unsetMeasureFunc(void);
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public: // Measure func inspectors
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Size callMeasureFunc(
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double width,
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int widthMode,
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double height,
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int heightMode) const;
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public: // Dirtied func mutators
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void setDirtiedFunc(DirtiedCallback* dirtiedFunc);
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void unsetDirtiedFunc(void);
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public: // Dirtied func inspectors
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void callDirtiedFunc(void) const;
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public: // Dirtiness accessors
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void markDirty(void);
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bool isDirty(void) const;
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public: // Layout mutators
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void calculateLayout(double width, double height, int direction);
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public: // Layout inspectors
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double getComputedLeft(void) const;
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double getComputedRight(void) const;
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double getComputedTop(void) const;
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double getComputedBottom(void) const;
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double getComputedWidth(void) const;
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double getComputedHeight(void) const;
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Layout getComputedLayout(void) const;
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double getComputedMargin(int edge) const;
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double getComputedBorder(int edge) const;
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double getComputedPadding(int edge) const;
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public:
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void setIsReferenceBaseline(bool isReferenceBaseline);
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bool isReferenceBaseline();
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YGNodeRef m_node;
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std::unique_ptr<MeasureCallback> m_measureFunc;
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std::unique_ptr<DirtiedCallback> m_dirtiedFunc;
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};
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