Introduce CSSLayoutSetLogger to pass the print result to C# side

Summary:
- CSSLayoutSetLogger
  - Problem: Unity or other logging system can't use printf output
  - Solution: Add CSSLogger to pass CSSNodePrint result to UnityEngine.Debug.Log or other logging system via CSSLogger function for debugging purpose

Reviewed By: emilsjolander

Differential Revision: D4027044

fbshipit-source-id: 90e2e449260888770f71fa7ea790ca9764d91c44
This commit is contained in:
Kazuki Sakamoto
2016-10-19 11:01:24 -07:00
committed by Facebook Github Bot
parent e4ad7d3c12
commit daed6f5b8a
11 changed files with 347 additions and 229 deletions

View File

@@ -20,6 +20,9 @@ namespace Facebook.CSSLayout
private const string DllName = "CSSLayout";
#endif
[DllImport(DllName)]
public static extern void CSSInteropSetLogger(CSSLogger.Func func);
[DllImport(DllName)]
public static extern void CSSAssertSetFailFunc(CSSAssert.FailFunc func);
@@ -81,12 +84,6 @@ namespace Facebook.CSSLayout
[DllImport(DllName)]
public static extern CSSMeasureFunc CSSNodeGetMeasureFunc(IntPtr node);
[DllImport(DllName)]
public static extern void CSSNodeSetPrintFunc(IntPtr node, CSSPrintFunc printFunc);
[DllImport(DllName)]
public static extern CSSPrintFunc CSSNodeGePrintFunc(IntPtr node);
[DllImport(DllName)]
public static extern void CSSNodeSetIsTextnode(IntPtr node, [MarshalAs(UnmanagedType.I1)] bool isTextNode);