Introduce CSSLayoutSetLogger to pass the print result to C# side
Summary: - CSSLayoutSetLogger - Problem: Unity or other logging system can't use printf output - Solution: Add CSSLogger to pass CSSNodePrint result to UnityEngine.Debug.Log or other logging system via CSSLogger function for debugging purpose Reviewed By: emilsjolander Differential Revision: D4027044 fbshipit-source-id: 90e2e449260888770f71fa7ea790ca9764d91c44
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Facebook Github Bot
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@@ -178,6 +178,24 @@ namespace Facebook.CSSLayout
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Assert.AreEqual(150, (int)node.LayoutHeight);
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}
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[Test]
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public void TestPrint()
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{
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CSSNode parent = new CSSNode();
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parent.StyleWidth = 100;
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parent.StyleHeight = 120;
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CSSNode child0 = new CSSNode();
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child0.StyleWidth = 30;
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child0.StyleHeight = 40;
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CSSNode child1 = new CSSNode();
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child1.StyleWidth = 35;
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child1.StyleHeight = 45;
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parent.Insert(0, child0);
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parent.Insert(0, child1);
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parent.CalculateLayout();
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Assert.AreEqual(parent.Print(), "{layout: {width: 100, height: 120, top: 0, left: 0}, flexDirection: 'column', alignItems: 'stretch', flexGrow: 0, flexShrink: 0, overflow: 'visible', width: 100, height: 120, children: [\n {layout: {width: 35, height: 45, top: 0, left: 0}, flexDirection: 'column', alignItems: 'stretch', flexGrow: 0, flexShrink: 0, overflow: 'visible', width: 35, height: 45, },\n {layout: {width: 30, height: 40, top: 45, left: 0}, flexDirection: 'column', alignItems: 'stretch', flexGrow: 0, flexShrink: 0, overflow: 'visible', width: 30, height: 40, },\n]},\n");
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}
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private void ForceGC()
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{
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GC.Collect(GC.MaxGeneration);
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