Fixing edge case issue in Yoga where text node was unnecessary rounded down

Summary: There was an uncovered edge case where number close to the whole was forced to round down because it was considered non-whole and had forced flooring. This diff covers that + adds a bunch of test cases to cover rounding function

Reviewed By: emilsjolander

Differential Revision: D5465632

fbshipit-source-id: 57e11092a97eba5dd76daad15fa8619535ff9c1b
This commit is contained in:
Georgiy Kassabli
2017-07-26 19:22:03 -07:00
committed by Facebook Github Bot
parent c9384762ee
commit f45059e1e6
3 changed files with 57 additions and 2 deletions

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@@ -0,0 +1,31 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#include <gtest/gtest.h>
#include <yoga/Yoga.h>
#include <yoga/Yoga-internal.h>
TEST(YogaTest, rounding_value) {
// Test that whole numbers are rounded to whole despite ceil/floor flags
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(6.000001, 2.0, false, false));
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(6.000001, 2.0, true, false));
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(6.000001, 2.0, false, true));
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(5.999999, 2.0, false, false));
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(5.999999, 2.0, true, false));
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(5.999999, 2.0, false, true));
// Test that numbers with fraction are rounded correctly accounting for ceil/floor flags
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(6.01, 2.0, false, false));
ASSERT_FLOAT_EQ(6.5, YGRoundValueToPixelGrid(6.01, 2.0, true, false));
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(6.01, 2.0, false, true));
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(5.99, 2.0, false, false));
ASSERT_FLOAT_EQ(6.0, YGRoundValueToPixelGrid(5.99, 2.0, true, false));
ASSERT_FLOAT_EQ(5.5, YGRoundValueToPixelGrid(5.99, 2.0, false, true));
}

19
yoga/Yoga-internal.h Normal file
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@@ -0,0 +1,19 @@
/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
YG_EXTERN_C_BEGIN
WIN_EXPORT float YGRoundValueToPixelGrid(const float value,
const float pointScaleFactor,
const bool forceCeil,
const bool forceFloor);
YG_EXTERN_C_END

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@@ -11,6 +11,7 @@
#include "YGNodeList.h" #include "YGNodeList.h"
#include "Yoga.h" #include "Yoga.h"
#include "Yoga-internal.h"
#ifdef _MSC_VER #ifdef _MSC_VER
#include <float.h> #include <float.h>
@@ -3158,20 +3159,24 @@ static inline bool YGMeasureModeNewMeasureSizeIsStricterAndStillValid(YGMeasureM
lastSize > size && (lastComputedSize <= size || YGFloatsEqual(size, lastComputedSize)); lastSize > size && (lastComputedSize <= size || YGFloatsEqual(size, lastComputedSize));
} }
static float YGRoundValueToPixelGrid(const float value, float YGRoundValueToPixelGrid(const float value,
const float pointScaleFactor, const float pointScaleFactor,
const bool forceCeil, const bool forceCeil,
const bool forceFloor) { const bool forceFloor) {
float scaledValue = value * pointScaleFactor; float scaledValue = value * pointScaleFactor;
float fractial = fmodf(scaledValue, 1.0); float fractial = fmodf(scaledValue, 1.0);
if (YGFloatsEqual(fractial, 0)) { if (YGFloatsEqual(fractial, 0)) {
// Still remove fractial as fractial could be extremely small. // First we check if the value is already rounded
scaledValue = scaledValue - fractial; scaledValue = scaledValue - fractial;
} else if (YGFloatsEqual(fractial, 1.0)) {
scaledValue = scaledValue - fractial + 1.0;
} else if (forceCeil) { } else if (forceCeil) {
// Next we check if we need to use forced rounding
scaledValue = scaledValue - fractial + 1.0; scaledValue = scaledValue - fractial + 1.0;
} else if (forceFloor) { } else if (forceFloor) {
scaledValue = scaledValue - fractial; scaledValue = scaledValue - fractial;
} else { } else {
// Finally we just round the value
scaledValue = scaledValue - fractial + (fractial >= 0.5f ? 1.0 : 0); scaledValue = scaledValue - fractial + (fractial >= 0.5f ? 1.0 : 0);
} }
return scaledValue / pointScaleFactor; return scaledValue / pointScaleFactor;