Make YGNode as c++ struct with properties exposed through accessors

Summary: Moved c implementation of `YGNode` to C++ struct. Not moving to C++ class as the React Classes dependent on `Yoga.h` assume it to be C. Thats why keeping `Yoga.h` C compatible. Sorry for the long diff, didn't thought that it will turn out to be this much big.Will keep an eye on number of lines next time 😉

Reviewed By: emilsjolander

Differential Revision: D6592257

fbshipit-source-id: 641e8b9462ad00731a094511f9f5608b23a6bb21
This commit is contained in:
Pritesh Nandgaonkar
2017-12-19 11:18:00 -08:00
committed by Facebook Github Bot
parent dbf6a12134
commit fbd332dee8
16 changed files with 1957 additions and 1091 deletions

121
yoga/YGNode.h Normal file
View File

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
#include <stdio.h>
#include "Yoga-internal.h"
struct YGNode {
private:
void* context_;
YGPrintFunc print_;
bool hasNewLayout_;
YGNodeType nodeType_;
YGMeasureFunc measure_;
YGBaselineFunc baseline_;
YGStyle style_;
YGLayout layout_;
uint32_t lineIndex_;
YGNodeRef parent_;
YGVector children_;
YGNodeRef nextChild_;
YGConfigRef config_;
bool isDirty_;
std::array<YGValue, 2> resolvedDimensions_;
public:
YGNode();
~YGNode();
explicit YGNode(const YGConfigRef newConfig);
YGNode(const YGNode& node);
YGNode& operator=(const YGNode& node);
YGNode(
void* context,
YGPrintFunc print,
bool hasNewLayout,
YGNodeType nodeType,
YGMeasureFunc measure,
YGBaselineFunc baseline,
YGStyle style,
YGLayout layout,
uint32_t lineIndex,
YGNodeRef parent,
YGVector children,
YGNodeRef nextChild,
YGConfigRef config,
bool isDirty,
std::array<YGValue, 2> resolvedDimensions);
// Getters
void* getContext() const;
YGPrintFunc getPrintFunc() const;
bool getHasNewLayout() const;
YGNodeType getNodeType() const;
YGMeasureFunc getMeasure() const;
YGBaselineFunc getBaseline() const;
YGStyle getStyle() const;
YGLayout getLayout() const;
YGLayout& getLayoutRef(); // TODO remove its use
uint32_t getLineIndex() const;
YGNodeRef getParent() const;
YGVector getChildren() const;
YGNodeRef getChild(uint32_t index) const;
YGNodeRef getNextChild() const;
YGConfigRef getConfig() const;
bool isDirty() const;
std::array<YGValue, 2> getResolvedDimensions() const;
YGValue getResolvedDimension(int index);
// Setters
void setContext(void* context);
void setPrintFunc(YGPrintFunc printFunc);
void setHasNewLayout(bool hasNewLayout);
void setNodeType(YGNodeType nodeTye);
void setMeasureFunc(YGMeasureFunc measureFunc);
void setBaseLineFunc(YGBaselineFunc baseLineFunc);
void setStyle(YGStyle style);
void setStyleFlexDirection(YGFlexDirection direction);
void setStyleAlignContent(YGAlign alignContent);
void setLayout(YGLayout layout);
void setLineIndex(uint32_t lineIndex);
void setParent(YGNodeRef parent);
void setChildren(YGVector children);
void setNextChild(YGNodeRef nextChild);
void setConfig(YGConfigRef config);
void setDirty(bool isDirty);
void setLayoutLastParentDirection(YGDirection direction);
void setLayoutComputedFlexBasis(float computedFlexBasis);
void setLayoutComputedFlexBasisGeneration(
uint32_t computedFlexBasisGeneration);
void setLayoutMeasuredDimension(float measuredDimension, int index);
void setLayoutHadOverflow(bool hadOverflow);
void setLayoutDimension(float dimension, int index);
// Other methods
YGValue marginLeadingValue(const YGFlexDirection axis) const;
YGValue marginTrailingValue(const YGFlexDirection axis) const;
YGValue resolveFlexBasisPtr() const;
void resolveDimension();
void clearChildren();
void replaceChild(YGNodeRef child, uint32_t index);
void insertChild(YGNodeRef child, uint32_t index);
/// Removes the first occurrence of child
bool removeChild(YGNodeRef child);
void removeChild(uint32_t index);
void setLayoutDirection(YGDirection direction);
void setLayoutMargin(float margin, int index);
void setLayoutBorder(float border, int index);
void setLayoutPadding(float padding, int index);
void setLayoutPosition(float position, int index);
// Static methods
static const YGNode& defaultValue();
};