Summary:
The issue is on ARM builds for Windows UWP. For the C# P/Invoke API wrapper, any native method that returns the YogaValue struct throws the AccessViolationException. The issue is not with structs in general, as returning the YogaSize / YGSize struct works fine. The issue seems to be limited to structs that have an enum member.
I tried a number of things to resolve the issue without changing the underlying native API for Windows. I read the ARM documentation and saw reference to variable enum sizes based on the number of enum members, so I tried to use a number of different UnmanagedType values in a [MarsalAs()] attribute on the enum member of the C# struct declaration.
What ultimately worked was to return a pointer to the location of the struct, and use the System.Runtime.InteropServices.PtrToStructure API to read the struct data from that pointer. I added a few new macros that will return the struct address on Windows only, other builds are not affected.
Note, I have not tested the impact of this ch
Closes https://github.com/facebook/yoga/pull/459
Reviewed By: emilsjolander
Differential Revision: D4652278
Pulled By: splhack
fbshipit-source-id: bf7ada4da1781e3f813b3ba331974b7bded476d9
Summary:
For now i setup the CI using VSTS (Visual Studio Team Services) , i m using my own account, but i want to move this to a Travis setup so it would be easy ported to Facebook own build system. We can also take a look on how buck can help with this.
Here's a overview of my dashboard for the build and release process on VSTS:
<img width="1084" alt="screen shot 2017-02-16 at 23 52 07" src="https://cloud.githubusercontent.com/assets/1235097/23046869/ff4dcada-f4a3-11e6-8d09-fb8974fb58d4.png">
The all process is pretty simple, there's a few tricks here and there, but the basic steps are:
<img width="1036" alt="builds" src="https://cloud.githubusercontent.com/assets/1235097/23046874/0cb95fc2-f4a4-11e6-8fd8-3048be7ffd9d.png">
These run for every commit and publish the artifacts, then the release lane takes that artifacts and builds a nuget, after that (and it's not implemented yet) we run UI Tests on devices Android , iOS for the nuget created and run tests on UWP and .net45 on both windows and OS X so
Closes https://github.com/facebook/yoga/pull/408
Reviewed By: emilsjolander
Differential Revision: D4576542
Pulled By: splhack
fbshipit-source-id: 66e0e4c1cb3721ed7aa7118e4e226b6ec575fea8
Summary:
The existing Yoga.vcxproj works great for Desktop apps, but breaks when you try to use the resulting DLL on mobile, Xbox, etc. This change compiles the DLL for the UWP and the Windows Store.
Closes https://github.com/facebook/yoga/pull/401
Reviewed By: emilsjolander
Differential Revision: D4561354
Pulled By: splhack
fbshipit-source-id: 643ad4ed1ffc73719d35974e2d357c37d5b1d1c4
Summary:
The C# wrapper project has been changed to a NETStandard (1.1) PCL allowing it
to be consumed by any project targeting .NET4.5 or greater including .NETCore
and UWP projects... The C# wrapper uses P/Invoke to call into the Native Yoga
DLL...
The "Yoga" C++ project has been updated to support ARM builds...
Added the ability to generate nuget packages for the C# wrapper that supports
copying the native DLLs to the target output directory.
Closes: https://github.com/facebook/yoga/pull/283
Reviewed By: splhack, emilsjolander
Differential Revision: D4381455
Pulled By: JoelMarcey
fbshipit-source-id: e6dc4190caa824ac63d5d5ee2eb4c7914efbb00f