CSharp/Unity pack.sh Buck Build error on Windows #561
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Unfortunately
csharp/Unity/pack.sh
was intended for macOS, since it builds iOS binary too.I believe the script was originally intended for windows as well.
Is there any workaround to this?
Just commenting out what you don't need to do, like skip buck building for Android, macOS, iOS, ...
We will be able to make the script more generic way later.
The C# bindings have not had a dedicated maintainer. We are removing them from the repo as part of cleanup for the next OSS release of Yoga.