Add basic Xamarin.iOS support #280

Closed
rmarinho wants to merge 20 commits from add-xamarin-ios into master
290 changed files with 2506 additions and 24205 deletions
Showing only changes of commit 00e862173c - Show all commits

1
.gitignore vendored
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@@ -8,3 +8,4 @@
splhack commented 2016-12-15 23:04:27 -08:00 (Migrated from github.com)
Review

Move to csharp/.gitignore

Move to csharp/.gitignore
# Visual studio code
.vscode
libyoga.a

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@@ -14,22 +14,22 @@ namespace Facebook.Yoga
{
splhack commented 2016-12-15 22:05:01 -08:00 (Migrated from github.com)
Review

It will be fixed in #277, can you revert changes of csharp/Facebook.Yoga/Native.cs, csharp/Facebook.Yoga/YogaLogger.cs, csharp/Facebook.Yoga/YogaNode.cs?

It will be fixed in #277, can you revert changes of csharp/Facebook.Yoga/Native.cs, csharp/Facebook.Yoga/YogaLogger.cs, csharp/Facebook.Yoga/YogaNode.cs?
rmarinho commented 2016-12-16 06:35:50 -08:00 (Migrated from github.com)
Review

Done

Done
internal static class Native
{
#if UNITY_IOS && !UNITY_EDITOR
#if UNITY_IOS && !UNITY_EDITOR || __IOS__
private const string DllName = "__Internal";
#else
private const string DllName = "yoga";
#endif
#if !__IOS__
[DllImport(DllName)]
public static extern void YGInteropSetLogger(
[MarshalAs(UnmanagedType.FunctionPtr)] YogaLogger.Func func);
#endif
[DllImport(DllName)]
public static extern IntPtr YGNodeNew();
#if !__IOS__
[DllImport(DllName)]
public static extern void YGNodeInit(IntPtr node);
#endif
[DllImport(DllName)]
public static extern void YGNodeFree(IntPtr node);

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@@ -14,18 +14,21 @@ namespace Facebook.Yoga
{
internal static class YogaLogger
{
#if !__IOS__
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void Func(YogaLogLevel level, string message);
#endif
private static bool _initialized;
#if !__IOS__
private static Func _managedLogger = null;
public static Func Logger = null;
#endif
public static void Initialize()
{
if (!_initialized)
{
#if !__IOS__
_managedLogger = (level, message) => {
if (Logger != null)
{
@@ -38,6 +41,7 @@ namespace Facebook.Yoga
}
};
Native.YGInteropSetLogger(_managedLogger);
#endif
_initialized = true;
}
}

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@@ -540,7 +540,7 @@ namespace Facebook.Yoga
long output = _measureFunction(this, width, widthMode, height, heightMode);
return new YogaSize { width = MeasureOutput.GetWidth(output), height = MeasureOutput.GetHeight(output) };
}
#if !__IOS__
public string Print(YogaPrintOptions options =
YogaPrintOptions.Layout|YogaPrintOptions.Style|YogaPrintOptions.Children)
{
@@ -551,7 +551,7 @@ namespace Facebook.Yoga
YogaLogger.Logger = orig;
return sb.ToString();
}
#endif
public IEnumerator<YogaNode> GetEnumerator()
{
return _children != null ? ((IEnumerable<YogaNode>)_children).GetEnumerator() :

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@@ -0,0 +1,13 @@
using System;
splhack commented 2016-12-15 22:07:42 -08:00 (Migrated from github.com)
Review

Apparently we need empty ApiDefinition.cs but don't bind static lib. Can you update the comments?

Apparently we need empty ApiDefinition.cs but don't bind static lib. Can you update the comments?
using UIKit;
using Foundation;
using ObjCRuntime;
using CoreGraphics;
namespace Facebook.Yoga.iOS
{
// We're actually abusing the Xamarin.iOS binding project
// to bundle in the static lib for us. There is no objective-c
// lib to bind, but the build will fail without ApiDefinition.cs
}

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@@ -0,0 +1,11 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
splhack commented 2016-12-15 23:00:13 -08:00 (Migrated from github.com)
Review

With #286, we can use the fat static library buck-out/gen/csharp/yoganet-ios/libyoga.a that includes iOS simulator 64bit, arm64 and armv7.

With #286, we can use the fat static library `buck-out/gen/csharp/yoganet-ios/libyoga.a` that includes iOS simulator 64bit, arm64 and armv7.
rmarinho commented 2016-12-16 05:54:36 -08:00 (Migrated from github.com)
Review

it didn't worked for me the 1st time.. i m going try again..

it didn't worked for me the 1st time.. i m going try again..
rmarinho commented 2016-12-16 06:36:54 -08:00 (Migrated from github.com)
Review

Oh right, i pulled the new PR that does the fat lib and it works, we will need to get #286 in.

Oh right, i pulled the new PR that does the fat lib and it works, we will need to get #286 in.
<PropertyGroup>
<CompileDependsOn>CopyInNativeLib;$(CompileDependsOn)</CompileDependsOn>
</PropertyGroup>
<!-- The # and , in this path does not play nice with the binding project logic, so make a copy -->
<Target Name="CopyInNativeLib" Inputs="..\..\..\buck-out\gen\yoga#default,static\libyoga.a" Outputs="$(ProjectDir)libyoga.a">
<Copy SourceFiles="..\..\..\buck-out\gen\yoga#default,static\libyoga.a" DestinationFiles="$(ProjectDir)/libyoga.a" />
</Target>
</Project>

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@@ -0,0 +1,59 @@
using Foundation;
using UIKit;
namespace Facebook.Yoga.iOS.Test
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
// class-level declarations
public override UIWindow Window
{
get;
set;
}
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// Override point for customization after application launch.
// If not required for your application you can safely delete this method
return true;
}
public override void OnResignActivation(UIApplication application)
{
// Invoked when the application is about to move from active to inactive state.
// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message)
// or when the user quits the application and it begins the transition to the background state.
// Games should use this method to pause the game.
}
public override void DidEnterBackground(UIApplication application)
{
// Use this method to release shared resources, save user data, invalidate timers and store the application state.
// If your application supports background exection this method is called instead of WillTerminate when the user quits.
}
public override void WillEnterForeground(UIApplication application)
{
// Called as part of the transiton from background to active state.
// Here you can undo many of the changes made on entering the background.
}
public override void OnActivated(UIApplication application)
{
// Restart any tasks that were paused (or not yet started) while the application was inactive.
// If the application was previously in the background, optionally refresh the user interface.
}
public override void WillTerminate(UIApplication application)
{
// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground.
}
}
}

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@@ -0,0 +1,157 @@
{
"images": [
{
"idiom": "iphone",
"size": "29x29",
"scale": "1x"
},
{
"idiom": "iphone",
"size": "29x29",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "29x29",
"scale": "3x"
},
{
"idiom": "iphone",
"size": "40x40",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "40x40",
"scale": "3x"
},
{
"idiom": "iphone",
"size": "57x57",
"scale": "1x"
},
{
"idiom": "iphone",
"size": "57x57",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "60x60",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "60x60",
"scale": "3x"
},
{
"idiom": "ipad",
"size": "29x29",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "29x29",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "40x40",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "40x40",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "50x50",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "50x50",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "72x72",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "72x72",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "76x76",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "76x76",
"scale": "2x"
},
{
"size": "24x24",
"idiom": "watch",
"scale": "2x",
"role": "notificationCenter",
"subtype": "38mm"
},
{
"size": "27.5x27.5",
"idiom": "watch",
"scale": "2x",
"role": "notificationCenter",
"subtype": "42mm"
},
{
"size": "29x29",
"idiom": "watch",
"role": "companionSettings",
"scale": "2x"
},
{
"size": "29x29",
"idiom": "watch",
"role": "companionSettings",
"scale": "3x"
},
{
"size": "40x40",
"idiom": "watch",
"scale": "2x",
"role": "appLauncher",
"subtype": "38mm"
},
{
"size": "44x44",
"idiom": "watch",
"scale": "2x",
"role": "longLook",
"subtype": "42mm"
},
{
"size": "86x86",
"idiom": "watch",
"scale": "2x",
"role": "quickLook",
"subtype": "38mm"
},
{
"size": "98x98",
"idiom": "watch",
"scale": "2x",
"role": "quickLook",
"subtype": "42mm"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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@@ -0,0 +1,6 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@@ -0,0 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{3B27656A-129D-4779-BDAD-1A088DFDD9C5}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>Facebook.Yoga.iOS.Test</RootNamespace>
<AssemblyName>Facebook.Yoga.iOS.Test</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchFastDev>true</MtouchFastDev>
<MtouchProfiling>true</MtouchProfiling>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<IOSDebuggerPort>22979</IOSDebuggerPort>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
<DeviceSpecificBuild>false</DeviceSpecificBuild>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<MtouchDebug>true</MtouchDebug>
<MtouchFastDev>true</MtouchFastDev>
<MtouchProfiling>true</MtouchProfiling>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
<InterfaceDefinition Include="Main.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="ViewController.cs" />
<Compile Include="ViewController.designer.cs">
<DependentUpon>ViewController.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Facebook.Yoga.iOS.csproj">
<Project>{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}</Project>
<Name>Facebook.Yoga.iOS</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>Facebook.Yoga.iOS.Test</string>
<key>CFBundleIdentifier</key>
<string>com.xamarin.facebook-yoga-ios-test</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.1</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

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@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9532" systemVersion="15D21" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS" />
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9530" />
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb" />
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok" />
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="600" height="600" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder" />
</objects>
<point key="canvasLocation" x="53" y="375" />
</scene>
</scenes>
</document>

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@@ -0,0 +1,15 @@
using UIKit;
namespace Facebook.Yoga.iOS.Test
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6211" systemVersion="14A298i" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6204" />
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ" />
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE" />
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder" />
</objects>
</scene>
</scenes>
</document>

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@@ -0,0 +1,101 @@
using System;
using CoreGraphics;
using Foundation;
using UIKit;
namespace Facebook.Yoga.iOS.Test
{
public static class UIViewYogaExtensions
{
public static void ApplyYogaLayout(this UIView view, YogaNode n)
{
view.Frame = new CGRect(n.LayoutX, n.LayoutY, n.LayoutWidth, n.LayoutHeight);
// This assumes your YogaNode and NSView children were inserted in same order
for (int i = 0; i < n.Count; ++i)
{
YogaNode childNode = n[i];
view.Subviews[i].Frame = new CGRect(childNode.LayoutX, childNode.LayoutY, childNode.LayoutWidth, childNode.LayoutHeight);
}
}
}
public partial class ViewController : UIViewController
{
protected ViewController(IntPtr handle) : base(handle)
{
// Note: this .ctor should not contain any initialization logic.
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
UIImage image = FromUrl("https://placehold.it/50x50");
UIView root = CreateViewHierarchy(image);
var rootNode = CalculateLayout(image.Size);
root.ApplyYogaLayout(rootNode);
View.AddSubview(root);
}
static UIImage FromUrl(string uri)
{
using (var url = new NSUrl(uri))
using (var data = NSData.FromUrl(url))
return UIImage.LoadFromData(data);
}
static UIView CreateViewHierarchy(UIImage image)
{
var root = new UIView();
UIImageView imageView = new UIImageView()
{
Image = image
};
root.AddSubview(imageView);
UITextField text = new UITextField()
{
Text = "Hello World",
};
root.AddSubview(text);
return root;
}
static YogaNode CalculateLayout(CGSize imageSize)
{
var rootNode = new YogaNode()
{
Width = 400,
Height = 120,
FlexDirection = YogaFlexDirection.Row
};
rootNode.SetPadding(YogaEdge.All, 20);
var imageNode = new YogaNode()
{
Width = (float)imageSize.Width,
};
imageNode.SetMargin(YogaEdge.End, 20);
var textNode = new YogaNode()
{
AlignSelf = YogaAlign.Center,
FlexGrow = 1,
};
rootNode.Insert(0, imageNode);
rootNode.Insert(1, textNode);
rootNode.CalculateLayout();
return rootNode;
}
public override void DidReceiveMemoryWarning()
{
base.DidReceiveMemoryWarning();
// Release any cached data, images, etc that aren't in use.
}
}
}

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@@ -0,0 +1,17 @@
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using Foundation;
namespace Facebook.Yoga.iOS.Test
{
[Register("ViewController")]
partial class ViewController
{
void ReleaseDesignerOutlets()
{
}
}
}

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@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}</ProjectGuid>
<ProjectTypeGuids>{8FFB629D-F513-41CE-95D2-7ECE97B6EEEC};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>Facebook.Yoga.iOS</RootNamespace>
<AssemblyName>Facebook.Yoga.iOS</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Xamarin.iOS" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="..\MeasureFunction.cs">
<Link>MeasureFunction.cs</Link>
</Compile>
<Compile Include="..\MeasureOutput.cs">
<Link>MeasureOutput.cs</Link>
</Compile>
<Compile Include="..\Native.cs">
<Link>Native.cs</Link>
</Compile>
<Compile Include="..\Spacing.cs">
<Link>Spacing.cs</Link>
</Compile>
<Compile Include="..\YogaAlign.cs">
<Link>YogaAlign.cs</Link>
</Compile>
<Compile Include="..\YogaConstants.cs">
<Link>YogaConstants.cs</Link>
</Compile>
<Compile Include="..\YogaDimension.cs">
<Link>YogaDimension.cs</Link>
</Compile>
<Compile Include="..\YogaDirection.cs">
<Link>YogaDirection.cs</Link>
</Compile>
<Compile Include="..\YogaEdge.cs">
<Link>YogaEdge.cs</Link>
</Compile>
<Compile Include="..\YogaExperimentalFeature.cs">
<Link>YogaExperimentalFeature.cs</Link>
</Compile>
<Compile Include="..\YogaFlexDirection.cs">
<Link>YogaFlexDirection.cs</Link>
</Compile>
<Compile Include="..\YogaJustify.cs">
<Link>YogaJustify.cs</Link>
</Compile>
<Compile Include="..\YogaLogger.cs">
<Link>YogaLogger.cs</Link>
</Compile>
<Compile Include="..\YogaLogLevel.cs">
<Link>YogaLogLevel.cs</Link>
</Compile>
<Compile Include="..\YogaMeasureFunc.cs">
<Link>YogaMeasureFunc.cs</Link>
</Compile>
<Compile Include="..\YogaMeasureMode.cs">
<Link>YogaMeasureMode.cs</Link>
</Compile>
<Compile Include="..\YogaNode.Create.cs">
<Link>YogaNode.Create.cs</Link>
</Compile>
<Compile Include="..\YogaNode.cs">
<Link>YogaNode.cs</Link>
</Compile>
<Compile Include="..\YogaOverflow.cs">
<Link>YogaOverflow.cs</Link>
</Compile>
<Compile Include="..\YogaPositionType.cs">
<Link>YogaPositionType.cs</Link>
</Compile>
<Compile Include="..\YogaPrintOptions.cs">
<Link>YogaPrintOptions.cs</Link>
</Compile>
<Compile Include="..\YogaSize.cs">
<Link>YogaSize.cs</Link>
</Compile>
<Compile Include="..\YogaWrap.cs">
<Link>YogaWrap.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ObjcBindingApiDefinition Include="ApiDefinition.cs" />
</ItemGroup>
<ItemGroup>
<BundleResource Include="CustomBuildAction.targets" />
</ItemGroup>
<ItemGroup>
<NativeReference Include="libyoga.a">
<Kind>Static</Kind>
<SmartLink>False</SmartLink>
</NativeReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.ObjCBinding.CSharp.targets" />
<Import Project="CustomBuildAction.targets" />
</Project>

View File

@@ -0,0 +1,43 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facebook.Yoga.iOS", "Facebook.Yoga.iOS.csproj", "{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facebook.Yoga.iOS.Test", "Facebook.Yoga.iOS.Test\Facebook.Yoga.iOS.Test.csproj", "{3B27656A-129D-4779-BDAD-1A088DFDD9C5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Release|Any CPU.Build.0 = Release|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Release|iPhone.ActiveCfg = Release|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Release|iPhone.Build.0 = Release|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{BE4CBFDA-02E2-4DF0-A81A-CEFB7987A708}.Debug|iPhone.Build.0 = Debug|Any CPU
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Debug|Any CPU.ActiveCfg = Debug|iPhoneSimulator
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Debug|Any CPU.Build.0 = Debug|iPhoneSimulator
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Release|Any CPU.ActiveCfg = Release|iPhone
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Release|Any CPU.Build.0 = Release|iPhone
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Release|iPhone.ActiveCfg = Release|iPhone
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Release|iPhone.Build.0 = Release|iPhone
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Debug|iPhone.ActiveCfg = Debug|iPhone
{3B27656A-129D-4779-BDAD-1A088DFDD9C5}.Debug|iPhone.Build.0 = Debug|iPhone
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,34 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using Foundation;
// This attribute allows you to mark your assemblies as “safe to link”.
// When the attribute is present, the linker—if enabled—will process the assembly
// even if youre using the “Link SDK assemblies only” option, which is the default for device builds.
[assembly: LinkerSafe]
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Facebook.Yoga.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("rmarinho")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]