/** * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ namespace Facebook.CSSLayout { /** * Where the output of {@link LayoutEngine#layoutNode(CSSNode, float)} will go in the CSSNode. */ class CSSLayout { // This value was chosen based on empiracle data. Even the most complicated // layouts should not require more than 16 entries to fit within the cache. public const int MAX_CACHED_RESULT_COUNT = 16; public const int POSITION_LEFT = 0; public const int POSITION_TOP = 1; public const int POSITION_RIGHT = 2; public const int POSITION_BOTTOM = 3; public const int DIMENSION_WIDTH = 0; public const int DIMENSION_HEIGHT = 1; public float[] position = new float[4]; public float[] dimensions = { CSSConstants.Undefined, CSSConstants.Undefined }; public CSSDirection direction = CSSDirection.LTR; public float flexBasis; public int generationCount; public CSSDirection? lastParentDirection; public int nextCachedMeasurementsIndex; public CSSCachedMeasurement[] cachedMeasurements = new CSSCachedMeasurement[MAX_CACHED_RESULT_COUNT]; public float[] measuredDimensions = { CSSConstants.Undefined, CSSConstants.Undefined }; public CSSCachedMeasurement cachedLayout = new CSSCachedMeasurement(); public void resetResult() { FillArray(position, 0); FillArray(dimensions, CSSConstants.Undefined); direction = CSSDirection.LTR; flexBasis = 0; generationCount = 0; lastParentDirection = null; nextCachedMeasurementsIndex = 0; measuredDimensions[DIMENSION_WIDTH] = CSSConstants.Undefined; measuredDimensions[DIMENSION_HEIGHT] = CSSConstants.Undefined; cachedLayout.widthMeasureMode = null; cachedLayout.heightMeasureMode = null; } public override string ToString() { return "layout: {" + "left: " + position[POSITION_LEFT] + ", " + "top: " + position[POSITION_TOP] + ", " + "width: " + dimensions[DIMENSION_WIDTH] + ", " + "height: " + dimensions[DIMENSION_HEIGHT] + ", " + "direction: " + direction + "}"; } static void FillArray(T[] array, T value) { for (var i = 0; i != array.Length; ++i) array[i] = value; } } }