Summary: - CSSLayoutSetLogger - Problem: Unity or other logging system can't use printf output - Solution: Add CSSLogger to pass CSSNodePrint result to UnityEngine.Debug.Log or other logging system via CSSLogger function for debugging purpose Reviewed By: emilsjolander Differential Revision: D4027044 fbshipit-source-id: 90e2e449260888770f71fa7ea790ca9764d91c44
39 lines
1006 B
C#
39 lines
1006 B
C#
/**
|
|
* Copyright (c) 2014-present, Facebook, Inc.
|
|
* All rights reserved.
|
|
*
|
|
* This source code is licensed under the BSD-style license found in the
|
|
* LICENSE file in the root directory of this source tree. An additional grant
|
|
* of patent rights can be found in the PATENTS file in the same directory.
|
|
*/
|
|
|
|
using System;
|
|
|
|
namespace Facebook.CSSLayout
|
|
{
|
|
internal static class CSSLogger
|
|
{
|
|
public delegate void Func(string message);
|
|
|
|
private static bool _initialized;
|
|
private static Func _managedLogger = null;
|
|
|
|
public static Func Logger = null;
|
|
|
|
public static void Initialize()
|
|
{
|
|
if (!_initialized)
|
|
{
|
|
_managedLogger = (message) => {
|
|
if (Logger != null)
|
|
{
|
|
Logger(message);
|
|
}
|
|
};
|
|
Native.CSSInteropSetLogger(_managedLogger);
|
|
_initialized = true;
|
|
}
|
|
}
|
|
}
|
|
}
|