Summary: Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs. find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$ replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree. Reviewed By: TheSavior, yungsters Differential Revision: D7007050 fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
/**
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* Copyright (c) 2014-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Foundation;
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using UIKit;
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using MonoTouch.NUnit.UI;
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namespace Facebook.Yoga.iOS.Tests
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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// application events from iOS.
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[Register("UnitTestAppDelegate")]
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public partial class UnitTestAppDelegate : UIApplicationDelegate
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{
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// class-level declarations
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UIWindow window;
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TouchRunner runner;
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//
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// This method is invoked when the application has loaded and is ready to run. In this
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// method you should instantiate the window, load the UI into it and then make the window
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// visible.
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//
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// You have 17 seconds to return from this method, or iOS will terminate your application.
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//
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public override bool FinishedLaunching(UIApplication app, NSDictionary options)
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{
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// create a new window instance based on the screen size
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window = new UIWindow(UIScreen.MainScreen.Bounds);
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runner = new TouchRunner(window);
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// register every tests included in the main application/assembly
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runner.Add(System.Reflection.Assembly.GetExecutingAssembly());
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window.RootViewController = new UINavigationController(runner.GetViewController());
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// make the window visible
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window.MakeKeyAndVisible();
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return true;
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}
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}
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}
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