Summary: - CSSLayoutSetLogger - Problem: Unity or other logging system can't use printf output - Solution: Add CSSLogger to pass CSSNodePrint result to UnityEngine.Debug.Log or other logging system via CSSLogger function for debugging purpose Reviewed By: emilsjolander Differential Revision: D4027044 fbshipit-source-id: 90e2e449260888770f71fa7ea790ca9764d91c44
34 lines
909 B
C#
34 lines
909 B
C#
/**
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* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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using System;
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namespace Facebook.CSSLayout
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{
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internal static class CSSAssert
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{
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public delegate void FailFunc(string message);
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private static bool _assertInitialized;
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private static FailFunc _failFunc;
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public static void Initialize()
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{
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if (!_assertInitialized)
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{
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_failFunc = (message) => {
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throw new InvalidOperationException(message);
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};
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Native.CSSAssertSetFailFunc(_failFunc);
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_assertInitialized = true;
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}
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}
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}
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}
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