renamed variables correctly and used correct values
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@@ -951,7 +951,7 @@ static inline YGDirection YGNodeResolveDirection(const YGNodeRef node,
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}
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static float YGBaselineOfFirstLine(const YGNodeRef node,
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const YGFlexDirection mainAxis,
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const YGFlexDirection crossAxis,
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const float parentWidth) {
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if (node->baseline != NULL) {
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return node->baseline(node);
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@@ -982,8 +982,8 @@ static float YGBaselineOfFirstLine(const YGNodeRef node,
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node->style.flexDirection,
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node->layout.measuredDimensions[YGDimensionWidth]);
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if (YGFloatIsUndefined(baseline)) {
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baseline = YGNodeLeadingPaddingAndBorder(baselineChild, mainAxis, parentWidth) +
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baselineChild->layout.measuredDimensions[dim[mainAxis]];
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baseline = YGNodeLeadingPaddingAndBorder(baselineChild, node->style.flexDirection, node->layout.measuredDimensions[YGDimensionWidth]) +
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baselineChild->layout.measuredDimensions[dim[node->style.flexDirection]];
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}
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return baseline + baselineChild->layout.position[YGEdgeTop];
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