Fix negative value rounding issue for nodes across an axis (#688)
Summary: This fix issue https://github.com/facebook/yoga/issues/683 the rounding calculation is incorrect if a node is crossing an axis and it will shrink it's width/height on layout calculation. The following test reproduce the issue : ``` TEST(YogaTest, node_shrink_on_axis) { const YGConfigRef config = YGConfigNew(); const YGNodeRef root = YGNodeNewWithConfig(config); const YGNodeRef child = YGNodeNewWithConfig(config); YGNodeInsertChild(root, child, 0); YGNodeStyleSetWidth(child, 10); YGNodeStyleSetHeight(child, 10); YGNodeStyleSetPosition(root, YGEdgeLeft, -0.75f); YGNodeStyleSetPosition(root, YGEdgeTop, -0.75f); YGNodeCalculateLayout(root, YGUndefined, YGUndefined, YGDirectionLTR); ASSERT_FLOAT_EQ(YGNodeLayoutGetWidth(child), 10); ASSERT_FLOAT_EQ(YGNodeLayoutGetHeight(child), 10); YGNodeFreeRecursive(root); YGConfigFree(config); } ``` Pull Request resolved: https://github.com/facebook/yoga/pull/688 Reviewed By: NickGerleman Differential Revision: D13866122 Pulled By: rozele fbshipit-source-id: 4faf8a9efc86723c303f600d730660a2e13d8a73
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@@ -80,3 +80,26 @@ TEST(YogaTest, consistent_rounding_during_repeated_layouts) {
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YGConfigFree(config);
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}
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// Regression test for https://github.com/facebook/yoga/issues/683
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TEST(YogaTest, negative_value_rounding) {
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const YGConfigRef config = YGConfigNew();
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const YGNodeRef root = YGNodeNewWithConfig(config);
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const YGNodeRef child = YGNodeNewWithConfig(config);
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YGNodeInsertChild(root, child, 0);
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YGNodeStyleSetWidth(child, 10);
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YGNodeStyleSetHeight(child, 10);
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YGNodeStyleSetPosition(root, YGEdgeLeft, -0.75f);
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YGNodeStyleSetPosition(root, YGEdgeTop, -0.75f);
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YGNodeCalculateLayout(root, YGUndefined, YGUndefined, YGDirectionLTR);
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ASSERT_FLOAT_EQ(YGNodeLayoutGetWidth(child), 10);
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ASSERT_FLOAT_EQ(YGNodeLayoutGetHeight(child), 10);
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YGNodeFreeRecursive(root);
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YGConfigFree(config);
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}
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@@ -3701,16 +3701,12 @@ YOGA_EXPORT float YGRoundValueToPixelGrid(
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scaledValue = scaledValue - fractial + 1.0;
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} else if (forceCeil) {
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// Next we check if we need to use forced rounding
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scaledValue = scaledValue - fractial + 1.0;
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scaledValue = ceil(scaledValue);
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} else if (forceFloor) {
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scaledValue = scaledValue - fractial;
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scaledValue = floor(scaledValue);
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} else {
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// Finally we just round the value
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scaledValue = scaledValue - fractial +
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(!YGDoubleIsUndefined(fractial) &&
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(fractial > 0.5 || YGDoubleEqual(fractial, 0.5))
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? 1.0
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: 0.0);
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scaledValue = round(scaledValue);
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}
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return (YGDoubleIsUndefined(scaledValue) ||
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YGDoubleIsUndefined(pointScaleFactor))
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