Restructure things to fit upcoming diff
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234
java/csharp/Facebook.CSSLayout/Spacing.cs
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234
java/csharp/Facebook.CSSLayout/Spacing.cs
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/**
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* Copyright (c) 2014, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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namespace Facebook.CSSLayout
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{
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/**
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* Class representing CSS spacing (padding, margin, and borders). This is mostly necessary to
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* properly implement interactions and updates for properties like margin, marginLeft, and
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* marginHorizontal.
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*/
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sealed class Spacing
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{
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/**
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* Spacing type that represents the left direction. E.g. {@code marginLeft}.
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*/
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internal const int LEFT = (int)CSSSpacingType.Left;
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/**
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* Spacing type that represents the top direction. E.g. {@code marginTop}.
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*/
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internal const int TOP = (int)CSSSpacingType.Top;
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/**
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* Spacing type that represents the right direction. E.g. {@code marginRight}.
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*/
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internal const int RIGHT = (int)CSSSpacingType.Right;
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/**
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* Spacing type that represents the bottom direction. E.g. {@code marginBottom}.
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*/
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internal const int BOTTOM = (int)CSSSpacingType.Bottom;
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/**
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* Spacing type that represents vertical direction (top and bottom). E.g. {@code marginVertical}.
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*/
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internal const int VERTICAL = (int)CSSSpacingType.Vertical;
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/**
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* Spacing type that represents horizontal direction (left and right). E.g.
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* {@code marginHorizontal}.
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*/
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internal const int HORIZONTAL = (int)CSSSpacingType.Horizontal;
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/**
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* Spacing type that represents start direction e.g. left in left-to-right, right in right-to-left.
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*/
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internal const int START = (int)CSSSpacingType.Start;
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/**
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* Spacing type that represents end direction e.g. right in left-to-right, left in right-to-left.
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*/
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internal const int END = (int)CSSSpacingType.End;
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/**
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* Spacing type that represents all directions (left, top, right, bottom). E.g. {@code margin}.
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*/
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internal const int ALL = (int)CSSSpacingType.All;
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static readonly int[] sFlagsMap = {
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1, /*LEFT*/
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2, /*TOP*/
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4, /*RIGHT*/
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8, /*BOTTOM*/
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16, /*VERTICAL*/
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32, /*HORIZONTAL*/
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64, /*START*/
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128, /*END*/
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256 /*ALL*/
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};
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float[] mSpacing = newFullSpacingArray();
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[Nullable] float[] mDefaultSpacing = null;
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int mValueFlags = 0;
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bool mHasAliasesSet;
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/**
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* Set a spacing value.
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*
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* @param spacingType one of {@link #LEFT}, {@link #TOP}, {@link #RIGHT}, {@link #BOTTOM},
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* {@link #VERTICAL}, {@link #HORIZONTAL}, {@link #ALL}
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* @param value the value for this direction
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* @return {@code true} if the spacing has changed, or {@code false} if the same value was already
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* set
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*/
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internal bool set(int spacingType, float value)
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{
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if (!FloatUtil.floatsEqual(mSpacing[spacingType], value))
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{
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mSpacing[spacingType] = value;
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if (CSSConstants.IsUndefined(value))
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{
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mValueFlags &= ~sFlagsMap[spacingType];
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}
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else
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{
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mValueFlags |= sFlagsMap[spacingType];
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}
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mHasAliasesSet =
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(mValueFlags & sFlagsMap[ALL]) != 0 ||
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(mValueFlags & sFlagsMap[VERTICAL]) != 0 ||
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(mValueFlags & sFlagsMap[HORIZONTAL]) != 0;
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return true;
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}
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return false;
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}
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/**
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* Set a default spacing value. This is used as a fallback when no spacing has been set for a
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* particular direction.
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*
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* @param spacingType one of {@link #LEFT}, {@link #TOP}, {@link #RIGHT}, {@link #BOTTOM}
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* @param value the default value for this direction
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* @return
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*/
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internal bool setDefault(int spacingType, float value)
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{
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if (mDefaultSpacing == null)
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mDefaultSpacing = newSpacingResultArray();
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if (!FloatUtil.floatsEqual(mDefaultSpacing[spacingType], value))
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{
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mDefaultSpacing[spacingType] = value;
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return true;
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}
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return false;
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}
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/**
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* Get the spacing for a direction. This takes into account any default values that have been set.
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*
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* @param spacingType one of {@link #LEFT}, {@link #TOP}, {@link #RIGHT}, {@link #BOTTOM}
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*/
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internal float get(int spacingType)
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{
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float defaultValue =
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(mDefaultSpacing != null)
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? mDefaultSpacing[spacingType]
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: (spacingType == START || spacingType == END ? CSSConstants.Undefined : 0);
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if (mValueFlags == 0)
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{
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return defaultValue;
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}
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if ((mValueFlags & sFlagsMap[spacingType]) != 0)
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{
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return mSpacing[spacingType];
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}
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if (mHasAliasesSet)
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{
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int secondType = spacingType == TOP || spacingType == BOTTOM ? VERTICAL : HORIZONTAL;
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if ((mValueFlags & sFlagsMap[secondType]) != 0)
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{
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return mSpacing[secondType];
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}
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else if ((mValueFlags & sFlagsMap[ALL]) != 0)
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{
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return mSpacing[ALL];
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}
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}
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return defaultValue;
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}
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/**
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* Get the raw value (that was set using {@link #set(int, float)}), without taking into account
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* any default values.
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*
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* @param spacingType one of {@link #LEFT}, {@link #TOP}, {@link #RIGHT}, {@link #BOTTOM},
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* {@link #VERTICAL}, {@link #HORIZONTAL}, {@link #ALL}
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*/
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internal float getRaw(int spacingType)
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{
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return mSpacing[spacingType];
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}
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/**
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* Try to get start value and fallback to given type if not defined. This is used privately
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* by the layout engine as a more efficient way to fetch direction-aware values by
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* avoid extra method invocations.
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*/
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internal float getWithFallback(int spacingType, int fallbackType)
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{
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return
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(mValueFlags & sFlagsMap[spacingType]) != 0
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? mSpacing[spacingType]
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: get(fallbackType);
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}
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static float[] newFullSpacingArray()
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{
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return new[]
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{
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CSSConstants.Undefined,
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CSSConstants.Undefined,
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CSSConstants.Undefined,
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CSSConstants.Undefined,
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CSSConstants.Undefined,
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CSSConstants.Undefined,
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CSSConstants.Undefined,
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CSSConstants.Undefined,
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CSSConstants.Undefined
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};
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}
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static float[] newSpacingResultArray()
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{
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return newSpacingResultArray(0);
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}
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static float[] newSpacingResultArray(float defaultValue)
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{
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return new[]
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{
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defaultValue,
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defaultValue,
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defaultValue,
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defaultValue,
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defaultValue,
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defaultValue,
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CSSConstants.Undefined,
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CSSConstants.Undefined,
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defaultValue
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};
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}
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}
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}
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