Introduce CSSLayoutSetLogger to pass the print result to C# side
Summary: - CSSLayoutSetLogger - Problem: Unity or other logging system can't use printf output - Solution: Add CSSLogger to pass CSSNodePrint result to UnityEngine.Debug.Log or other logging system via CSSLogger function for debugging purpose Reviewed By: emilsjolander Differential Revision: D4027044 fbshipit-source-id: 90e2e449260888770f71fa7ea790ca9764d91c44
This commit is contained in:
committed by
Facebook Github Bot
parent
e4ad7d3c12
commit
daed6f5b8a
@@ -16,14 +16,16 @@ namespace Facebook.CSSLayout
|
||||
public delegate void FailFunc(string message);
|
||||
|
||||
private static bool _assertInitialized;
|
||||
private static FailFunc _failFunc;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (!_assertInitialized)
|
||||
{
|
||||
Native.CSSAssertSetFailFunc((message) => {
|
||||
_failFunc = (message) => {
|
||||
throw new InvalidOperationException(message);
|
||||
});
|
||||
};
|
||||
Native.CSSAssertSetFailFunc(_failFunc);
|
||||
_assertInitialized = true;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user