Introduce CSSLayoutSetLogger to pass the print result to C# side

Summary:
- CSSLayoutSetLogger
  - Problem: Unity or other logging system can't use printf output
  - Solution: Add CSSLogger to pass CSSNodePrint result to UnityEngine.Debug.Log or other logging system via CSSLogger function for debugging purpose

Reviewed By: emilsjolander

Differential Revision: D4027044

fbshipit-source-id: 90e2e449260888770f71fa7ea790ca9764d91c44
This commit is contained in:
Kazuki Sakamoto
2016-10-19 11:01:24 -07:00
committed by Facebook Github Bot
parent e4ad7d3c12
commit daed6f5b8a
11 changed files with 347 additions and 229 deletions

View File

@@ -16,14 +16,16 @@ namespace Facebook.CSSLayout
public delegate void FailFunc(string message);
private static bool _assertInitialized;
private static FailFunc _failFunc;
public static void Initialize()
{
if (!_assertInitialized)
{
Native.CSSAssertSetFailFunc((message) => {
_failFunc = (message) => {
throw new InvalidOperationException(message);
});
};
Native.CSSAssertSetFailFunc(_failFunc);
_assertInitialized = true;
}
}