Run unit tests before building Unity package
Summary: - Enable destructor unit tests in Unity Editor - Exit pack.sh immediately if a command exits with a non-zero status - Run unit tests before building Unity package Reviewed By: emilsjolander Differential Revision: D4365773 fbshipit-source-id: 20d0a51f4cef791154c17d329ac36598dc333a60
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Facebook Github Bot
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@@ -6,6 +6,8 @@
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# LICENSE file in the root directory of this source tree. An additional grant
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# of patent rights can be found in the PATENTS file in the same directory.
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set -e
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cd "$( dirname "$0" )"
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if [ \! -f yoga.dll ]; then
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@@ -49,5 +51,14 @@ tests=Yoga/Assets/Facebook.Yoga/Editor/Facebook.Yoga.Tests
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mkdir -p $tests
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(cd ../tests/Facebook.Yoga; tar cf - *.cs)|tar -C $tests -xf -
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Unity -quit -batchMode -projectPath `pwd`/Yoga -exportPackage Assets/Facebook.Yoga $libs `pwd`/yoga.unitypackage
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function onerror {
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local xml=Yoga/EditorTestResults.xml
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if [ -f $xml ]; then cat $xml|grep 'success="False"'; fi
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}
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trap onerror EXIT
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Unity -quit -batchMode -projectPath `pwd`/Yoga -runEditorTests
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pkg="`pwd`/yoga.unitypackage"
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Unity -quit -batchMode -projectPath `pwd`/Yoga -exportPackage Assets/Facebook.Yoga $libs $pkg
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echo "Success: $pkg"
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@@ -228,7 +228,6 @@ namespace Facebook.Yoga
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Assert.AreEqual(100, node0.MaxHeight);
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}
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#if !UNITY_EDITOR
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private void ForceGC()
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{
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GC.Collect(GC.MaxGeneration);
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@@ -356,6 +355,5 @@ namespace Facebook.Yoga
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return MeasureOutput.Make(120, 130);
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});
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}
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#endif
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}
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}
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