Run unit tests before building Unity package

Summary:
- Enable destructor unit tests in Unity Editor
- Exit pack.sh immediately if a command exits with a non-zero status
- Run unit tests before building Unity package

Reviewed By: emilsjolander

Differential Revision: D4365773

fbshipit-source-id: 20d0a51f4cef791154c17d329ac36598dc333a60
This commit is contained in:
Kazuki Sakamoto
2016-12-23 09:48:55 -08:00
committed by Facebook Github Bot
parent a302b76d59
commit f1ab289022
2 changed files with 12 additions and 3 deletions

View File

@@ -6,6 +6,8 @@
# LICENSE file in the root directory of this source tree. An additional grant
# of patent rights can be found in the PATENTS file in the same directory.
set -e
cd "$( dirname "$0" )"
if [ \! -f yoga.dll ]; then
@@ -49,5 +51,14 @@ tests=Yoga/Assets/Facebook.Yoga/Editor/Facebook.Yoga.Tests
mkdir -p $tests
(cd ../tests/Facebook.Yoga; tar cf - *.cs)|tar -C $tests -xf -
Unity -quit -batchMode -projectPath `pwd`/Yoga -exportPackage Assets/Facebook.Yoga $libs `pwd`/yoga.unitypackage
function onerror {
local xml=Yoga/EditorTestResults.xml
if [ -f $xml ]; then cat $xml|grep 'success="False"'; fi
}
trap onerror EXIT
Unity -quit -batchMode -projectPath `pwd`/Yoga -runEditorTests
pkg="`pwd`/yoga.unitypackage"
Unity -quit -batchMode -projectPath `pwd`/Yoga -exportPackage Assets/Facebook.Yoga $libs $pkg
echo "Success: $pkg"

View File

@@ -228,7 +228,6 @@ namespace Facebook.Yoga
Assert.AreEqual(100, node0.MaxHeight);
}
#if !UNITY_EDITOR
private void ForceGC()
{
GC.Collect(GC.MaxGeneration);
@@ -356,6 +355,5 @@ namespace Facebook.Yoga
return MeasureOutput.Make(120, 130);
});
}
#endif
}
}