We were traversing all children to only perform calculations/changes to
flexible children in order to avoid new allocations during layout. This
diff ensures we only visit flexible children during layout calculations
if any are present. We accomplish this by keeping a private linked list
of flexible children.
There's no need to go through all absolute children at the end of the
layout calculation if the node at hand doesn't have any. This also
ensures only absolutely positioned children are traversed in the final
loop.
Store immutable values from the node being laid out to avoid unnecessary
method invocations during layout calculation. This gives us a 3%-5%
performance boost in my benchmarks on Android.
Method invocations are not entirely free on Android. Change the
generated Java code to use the same array-based approach used in
JS and C to compute dimensions, positions, etc instead of relying
too heavily on method invovations. As a bonus, the Java transpiler
becomes a lot simpler because the code is more analogous to the C
counterpart.
In my local benchmarks this change gives us a major performance
boost on Android (between 15% and 30%) depending on the device
and the runtime (Dalvik|Art).
The JavaScript implementation of isDimDefined contains a check to ensure
that the dimension value is positive; the C and Java versions did not
have this check. As a result, a negative style value for 'width' (such
as that used by the "should layout node with negative width" test) would
have different layout under the C/Java implementation to the JavaScript
implementation.
This was hidden because the C/Java transpilers filtered out any negative
instantiation values from the test suite. In effect, the negative value
tests weren't running on the C/Java implementation.
This patch removes the negative value filter from the transpiler, and
makes the isDimDefined definition consistent between the three
implementations.