Xamarin iOS Support
Summary: Since there's a couple of changes after last month pr of #280 , here's a new pr for Xamarin support #276 , the idea is to add Xamarin iOS, Mac and Android support. - Add Xamarin iOS support for Yoga, by providing a wrapper for the native lib. - Add Xamarin iOS Unit testing project ~~- Adds a YogaKit shared implementation in c#.~~ ~~- Adds a YogaKIt iOS implementation.~~ ~~- Adds Yoga/YogaKit iOS sample application~~ Facebook.Yoga.iOS.Tests.exe : 169 ms Tests run: 114 Passed: 114 Inconclusive: 0 Failed: 0 Ignored: 0  Closes https://github.com/facebook/yoga/pull/324 Reviewed By: emilsjolander Differential Revision: D4401408 Pulled By: splhack fbshipit-source-id: ecdae7967060361bef2bc25a5ef759cb9a957322
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csharp/iOS/Facebook.Yoga.iOS.Tests/UnitTestAppDelegate.cs
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csharp/iOS/Facebook.Yoga.iOS.Tests/UnitTestAppDelegate.cs
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/**
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* Copyright 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE-examples file in the root directory of this source tree.
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*/
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Foundation;
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using UIKit;
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using MonoTouch.NUnit.UI;
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namespace Facebook.Yoga.iOS.Tests
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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// application events from iOS.
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[Register("UnitTestAppDelegate")]
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public partial class UnitTestAppDelegate : UIApplicationDelegate
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{
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// class-level declarations
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UIWindow window;
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TouchRunner runner;
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//
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// This method is invoked when the application has loaded and is ready to run. In this
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// method you should instantiate the window, load the UI into it and then make the window
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// visible.
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//
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// You have 17 seconds to return from this method, or iOS will terminate your application.
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//
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public override bool FinishedLaunching(UIApplication app, NSDictionary options)
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{
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// create a new window instance based on the screen size
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window = new UIWindow(UIScreen.MainScreen.Bounds);
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runner = new TouchRunner(window);
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// register every tests included in the main application/assembly
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runner.Add(System.Reflection.Assembly.GetExecutingAssembly());
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window.RootViewController = new UINavigationController(runner.GetViewController());
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// make the window visible
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window.MakeKeyAndVisible();
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return true;
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}
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}
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}
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